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Designing Sound GDC Game Audio Crawl

February 23, 2016 by Richard Gould

  *** UPDATES *** 03.11.16: With over 260 RSVPs we've had to change the venue to not one, but four awesome bars / cafes, all within two blocks on Market Street. DS contributing editor Richard Gould will be at Brewcade from shortly before 4:00pm to hand out stickers which will signifiy you're part of this event so you'll know who and who not to randomly strike up a … [Read more...]

News: Sounds of Star Wars Battlefront, Part 1

February 9, 2016 by Adriane Kuzminski

Stormtrooper is thrown by the blast of a massively destructive grenade called the Thermal Imploder

In Part 1 of this blog series, EA DICE invites you to hear from the sound designers of Star Wars: Battlefront as they break down the anatomy of their favorite sounds. Does the inhaling blast of a thermal imploder give you a Pringles complex, prompting you to lob them one after another until your lack of strategy causes others to wonder if Jar Jar Binks is on the battlefield? … [Read more...]

Who Cares About Game Audio Organizations?

December 7, 2015 by lostchocolatelab

This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote earlier this year, attempted to bring forward some of the things that I’ve experienced, specifically at the Game Developer Conference, and have gleaned from conversations with … [Read more...]

Community Meetup – This Sunday in San Francisco

February 27, 2015 by Shaun Farley

If you're coming to San Francisco for GDC, or just happen to be in the area regardless, a few of us from the website are heading to Thirsty Bear Brewing Company (661 Howard St.) at 6:30PM this Sunday (3/1/14). If you're in town early, and are looking for something to do in the evening, you're welcome to join us! … [Read more...]

Game Developer’s Conference 2014 Recap

April 2, 2014 by Jack Menhorn

I intended to have this up last week but recovering from GDC was a fulltime job and the proverbial dog ate my homework when Google Docs made the rough draft of this article disappear. However at the time of writing the GDC Vault has not updated with audio/video of the event so hopefully this post will have a more timely release around the same time as GDC Vault. All of the … [Read more...]

New Training Materials for Game Audio in Unity

March 28, 2014 by Shaun Farley

Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, "Aren't there already enough books on game audio?" This is a worthy addition to the plethora of learning materials already on the market. It fills a gap by focusing on game audio in the Unity Engine. It's also co-authored by two well respected … [Read more...]

Daily Podcasts from GDC

March 28, 2013 by Shaun Farley

As they did during the Game Audio AES conference in London recently, Anton Woldhek and Damian Kastbauer are producing daily podcasts from GDC. You can find them over at the Game Audio Podcast website. … [Read more...]

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