The year 2018 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support throughout the year(s). There have been so many great films, shows, games, and events in 2018 that we thought we would share some of our favorites for you to go … [Read more...]
Final Monthly Topic: Hibernation
This is not an easy monthly topic introduction to write, but as it will be the last one anyone will write I will savor it as much as I can. At the end of the month of December 2018: DesigningSound.org will be no longer updating with new content. The site will stay up; the links *should* still work, and all past content will still be accessible. Shaun Farley and … [Read more...]
Monthly Theme: LoFi 2018
"LoFi" is a concept I am rather intrigued by. "LoFi" to me can mean creative, aesthetic, and technical limitations to a project. It can also mean "old", in terms of resolution, fidelity, and durability. There is a bit of resurgence (or did it ever really go away) of using old media like vinyl, cassette, and reel to reel tape in music--but not necessarily in "pro" sound … [Read more...]
Fluidity 2018
The August 2018 topic here on DesigningSound.org is "fluidity". What "fluidity" is, is as inherent to the word itself as well as our interpretation of all of our monthly topics. Our topics are ever-changing and subject to interpretation, with no one definition to classify it. One person may see "fluidity" and think "recording liquids". Another may see it as the smoothness of a … [Read more...]
Handheld Recorder Shootout: Roland R-07 and Sony M10
I like many, was saddened when it came to light that the Sony M10 handheld recorder was being discontinued. The incredibly portable machine has decent mics, batteries for days, and a formfactor that allows it to be carried almost anywhere. In the year or two since it's discontinuation, sound professionals have been waiting and wondering if there was a successor. When Roland … [Read more...]
Interview: Atsushi Suganuma of Square-Enix Japan
Jack Menhorn: Tell us about yourself. What led you into doing sound design for games? Atsushi Suganuma: I am Atsushi Suganuma, I am an audio director at Square-Enix Japan. I worked on both “FINAL FANTASY XV” game development as well as the CG animation feature film “KINGS GLAIVE FINAL FANTASY XV”. On the game side, I was managing our audio team as Audio Lead … [Read more...]
Monthly Theme: History Of
In all of the industries we sound professionals work in, we are constantly looking to the future. We are looking forward at deadlines, new projects, vacations, conventions, invoices, and bills. In my experience; the past history of what we do and how we did it is a bit deemphasized. We live in a time where there are museums for video games, TV, and film but I am not aware of … [Read more...]