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Art and technique of sound design

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The Invisible Character

September 20, 2018 by Richard Gould

This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. We’re in a big room, the lights … [Read more...]

The Met’s Characterful Binaural Exhibition

September 10, 2018 by Richard Gould

This is an interview with Nina Diamond about a special exhibition entitled Visitors to Versailles that took place at the Metropolitan Museum of Art in New York. Nina is a Managing Editor and Producer in the Digital Department at the Metropolitan Museum of Art in New York. Previously, she created award-winning digital media for The J. Paul Getty Museum in Los Angeles. Her … [Read more...]

When Sound Matches Setting

September 5, 2018 by Richard Gould

This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. Movies can be set in naturalistic … [Read more...]

Unsung Audio

May 3, 2018 by Richard Gould

This guest contribution comes to us from Chris Didlick. Chris is the Head of Sound Design at Box Of Toys Audio, a music and sound design studio in London. A phrase and rule of thumb I often read is that sound design should go unnoticed, it should not draw attention to itself for fear of awakening the audience from their enrapture and shatter the suspension of belief. … [Read more...]

Monthly Theme: Tropes and Clichés

May 1, 2018 by Richard Gould

Do you dream in reverb? Do you scream like Wilhelm? Do you hear sound in space? Do your eagles sound like red-tailed hawks?  Do you speak deeper when you move slowly? Do you see distant lightning and hear thunder with no delay? Do your computers make bleeps and bloops for every single animation? Do you hear cymbal swells and crowd gasps when you utter a … [Read more...]

Let’s Test: 3D Audio Spatialization Plugins

March 29, 2018 by Richard Gould

This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month's theme of "Eureka!", Chris put on his lab coat and did some in depth experimentation … [Read more...]

Growth and Guidance: An Interview with Steven Green

February 15, 2018 by Richard Gould

This is a guest interview submission with Steven Green, a sound designer based in the Bay-Area. It was conducted by Los Angeles sound designer Colin Andrew Grant. Since graduating from Michigan Technical University in 2014, Steven Green has been kept busy with a steady stream of work. Despite the fact that he still considers himself a novice in the world of game … [Read more...]

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