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Lost Landscapes | Opening a Trans-Dimensional Portal Using Time-Based Effects

September 7, 2018 by lostchocolatelab

Lost Landscapes | Opening a Trans-Dimensional Portal Using Time-Based Effects

Part 1 of a 3 article series, discussing the influence of game audio on the creation of systems for the playback of sound, specifically in relation to playing guitar within the construct of an elaborate realtime effects system for guitar.   Does sound have the ability to slow down the turning of the earth? Not scientifically, but perceptually?   Somewhere … [Read more...]

Worldwide Game Audio Groups

February 23, 2017 by lostchocolatelab

Worldwide Game Audio Groups

  Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one's own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life - when the moments that came before feel like the endless flickering of the … [Read more...]

Who Cares About Game Audio Organizations?

December 7, 2015 by lostchocolatelab

Who Cares About Game Audio Organizations?

This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote earlier this year, attempted to bring forward some of the things that I’ve experienced, specifically at the Game Developer Conference, and have gleaned from conversations with … [Read more...]

Brighten the Corners of Game Audio

May 13, 2015 by lostchocolatelab

Brighten the Corners of Game Audio

Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors  I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]

Game Audio: Getting in

November 29, 2011 by lostchocolatelab

Game Audio: Getting in

While this blog is usually reserved for Sound Designing and the Designing of Sound, a recent blog post by Samuel Justice titled: "Getting your first gig in the world of game audio" woke me from my sound bathed complacency and desperately urged me to put pen to...uhh...blog post. Readers of this stream of sound related goodness will be no stranger to the idea of getting in, … [Read more...]

SoundWizardry – Sound for Heroes of Newerth

November 22, 2011 by lostchocolatelab

SoundWizardry – Sound for Heroes of Newerth

It's great when you come across someone who is open enough to post a step-by-step brain dump of their sound design process, and especially welcomed when the audio comes married to video pulled directly from a game you can all run off and play. After digging through his spell book of secrets, it's clear that Glenn Goa (@SoundWizard) has got the sound design bug and a deep urge … [Read more...]

Battlefield 3 vs. Modern Warfare 3 – Gun Sounds

November 14, 2011 by lostchocolatelab

[youtube]http://www.youtube.com/watch?v=nYXqXm_LLHg[/youtube] I love this kind of thing! XSmasher4ya has made up a video showing off the sounds for the same weapons across Call of Duty: Modern Warfare 3 and Battlefield 3. Lining things up back to back really helps gain some perpective on the differences (an similarities) in approach to designing weapons sounds. (Hint: We need … [Read more...]

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tunepocketTunePocket Music@tunepocket·
26 May 2020

Download royalty free gunshot sound effects, incl. one shot gun sounds, gun cocking sounds, gunshot with silencer, machine guns, and more #gunshot #sfx #sounddesign #videoediting #gamedev #royaltyfree https://t.co/bTTDQkveKF

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Reel2MReel2Media@Reel2M·
26 May 2020

At Reel2Media we are harnessing the power of smart speaker technology, to deliver cutting edge skills that solve problems and add value. To find out more, click here https://t.co/VAAw7vTW1V #sounddesign #smartspeaker #alexaskill #amazonalexa

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SoniKSoundLibSoniK Sound Library@SoniKSoundLib·
26 May 2020

Listen to #soundcloud preview of our next release! #np https://t.co/S3bxxrnqrh #audiopost #soundlibrary #soundediting #sounddesign #ambisonics #spatial #surround #ambience #roomtones

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asoundeffectA Sound Effect@asoundeffect·
26 May 2020

Want to know what the independent sound effects community has been up to? Hear the very latest SFX libraries here: https://t.co/OUBM2SqMoP #sounddesign #soundeffects #soundlibraries #indieSFX #gameaudio #filmsound #filmmaking #gamedev #indiedev #indiefilm

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OblikLinesOblik Lines@OblikLines·
26 May 2020

Working on new tracks with many instances of Misty Valley ! ⁠
Misty Valley is free for all NI Reaktor users⁠
You can get it here: https://t.co/bb53Gtkw5e

#reaktor6 #reaktor #nativeinstruments #synths #vst #sounddesign #virtualinstrument #musicproducer #obliklines #mistyvalley

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