Part 1 of a 3 article series, discussing the influence of game audio on the creation of systems for the playback of sound, specifically in relation to playing guitar within the construct of an elaborate realtime effects system for guitar. Does sound have the ability to slow down the turning of the earth? Not scientifically, but perceptually? Somewhere … [Read more...]
Worldwide Game Audio Groups
Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one's own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life - when the moments that came before feel like the endless flickering of the … [Read more...]
Who Cares About Game Audio Organizations?
This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote earlier this year, attempted to bring forward some of the things that I’ve experienced, specifically at the Game Developer Conference, and have gleaned from conversations with … [Read more...]
Brighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]
Game Audio: Getting in
While this blog is usually reserved for Sound Designing and the Designing of Sound, a recent blog post by Samuel Justice titled: "Getting your first gig in the world of game audio" woke me from my sound bathed complacency and desperately urged me to put pen to...uhh...blog post. Readers of this stream of sound related goodness will be no stranger to the idea of getting in, … [Read more...]
SoundWizardry – Sound for Heroes of Newerth
It's great when you come across someone who is open enough to post a step-by-step brain dump of their sound design process, and especially welcomed when the audio comes married to video pulled directly from a game you can all run off and play. After digging through his spell book of secrets, it's clear that Glenn Goa (@SoundWizard) has got the sound design bug and a deep urge … [Read more...]
Battlefield 3 vs. Modern Warfare 3 – Gun Sounds
[youtube]http://www.youtube.com/watch?v=nYXqXm_LLHg[/youtube] I love this kind of thing! XSmasher4ya has made up a video showing off the sounds for the same weapons across Call of Duty: Modern Warfare 3 and Battlefield 3. Lining things up back to back really helps gain some perpective on the differences (an similarities) in approach to designing weapons sounds. (Hint: We need … [Read more...]