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Sigi Klar: The Audio Mentoring Project

August 15, 2018 by Adriane Kuzminski

A man sits in front of his game audio workspace

Though 'Mentorship' was last month's theme, we saw the following post on Sigi Klar's blog and asked for his permission to post it here, which he happily permitted. Last year I was lucky enough to be accepted into the Audio Mentoring Project (click here for details) and I undertook a very enriching mentorship that helped me grow a lot as a Sound Designer. What is the AMP … [Read more...]

Audio Mentoring Stories: Leonard Paul and Rachel Dziezynski

August 10, 2018 by Adriane Kuzminski

A man and woman smile at each other through Skype windows

Leonard Paul, MSc (Director of the School of Video Game Audio) and Rachel Dziezynski (Audio Coordinator at Riot Games) were matched as mentor and mentee through the Audio Mentoring Project last year. They had such a great time with the mentorship that they wanted to share their experiences - so without further ado, here's Leonard and Rachel: Adriane Kuzminski: Why did you … [Read more...]

Daan Hendricks: Black River Sweden Field Recording Trip

July 10, 2018 by Adriane Kuzminski

In this blog post, field recordist Daan Hendricks shares some of the sights and sounds he captured during the Black River Sweden recording trip in April. Hear the strange calls and powerful wing flaps of beautiful capercaillies and lush active ambiences filled with black grouse, loons, bitterns, frogs, and more of the country's fascinating wildlife. If it inspires you to … [Read more...]

Stosh Tuszynski: Premeditated Metadata

July 6, 2018 by Adriane Kuzminski

The Google Drive symbol on top of the Soundminer interface

Great metadata can make searching through libraries a blissful experience - but the work that goes into it can make some of us reconsider our lives as SFX library creators. Stosh Tuszynski is here to prevent us from that heart-sinking moment when we've left all the metadata for the end, when we just want to sell the darn library already, by making it easy to compile as you go … [Read more...]

Avosound: 10 even more simple tips for Soundminer V4.5 Pro and HD Plus

May 8, 2018 by Adriane Kuzminski

10 even more simple tips for Soundminer... if you know them...

Guido Helbling from Avosound has 10 more tips for Soundminer that are aimed at experienced users and beginners alike. From setting VST render tails to renaming databases, these tips are just as easy as the original 10 tips for Soundminer and will help you speed up your workflow in no time! … [Read more...]

From Saint Petersburg to San Francisco: An Interview with Daria Novoliantceva

March 18, 2018 by Adriane Kuzminski

A split image of a blonde woman wearing a suit and tie both straight-faced and grinning.

Daria Novoliantceva (Daria Novo) is a classical singer, composer, and sound designer at nerdtracks in San Francisco. Before coming to the US, she earned her master's degree in choral conducting at the Saint Petersburg State Conservatory in her home country of Russia where she composed and arranged over 80 choir pieces. She has also composed music for puppet theaters in Saint … [Read more...]

The Challenge of Creating Audio for Planet Coaster

March 2, 2018 by Adriane Kuzminski

A man in an English Redcoat looks into a vast and bustling theme park.

Matthew Florianz, Audio Lead at Frontier Developments, recently posted his presentation from Develop Brighton, which gives us an in-depth look at how they planned, recorded, and implemented the sound in Planet Coaster. From guiding us through the smooth, evolving ambience in the park to opening a Wwise session to show the intertwining parameters of a rumbling roller coaster, … [Read more...]

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