Rob Bridgett, one of the first to complete the Master's degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called "The future of Game Audio". On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution. Bridgett gathers … [Read more...]
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Review: Robobiotics
Although we are halfway into a new topic month here on Designing Sound; listening through Empty Sea’s new Robobiotics library makes me think about last month’s “Noise” topic. Of course not in any negative way mind you, but noise in the way Rob Bridgett described it as: “desirable noise”. If you think about it robot servo motor sounds/foley have become an integral part of … [Read more...]
The Volunteer Labor Behind DesigningSound.org
To those reading this in the U.S., Happy Labor Day! To those elsewhere, happy Monday. Coming from the UK where we have generic "bank holidays", I've still been getting to grasp with the many varied holidays celebrated here in the United States. Today is one such day, Labor Day. [perfectpullquote align="full" cite="United States Department of Labor" … [Read more...]
Dealing with external production issues
Let's consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, we have a goal: to make it to the end of the river. And as a single drop of water, there are numerous challenges we face as we hurtle down the river, many of which are the result of our own … [Read more...]
Remembering Jory Prum
The game audio community would like to recognize the passing of a friend, innovator, and legend in Jory Prum who passed late last week. From his parents: We are deeply heartbroken that our son, Jory Kyle Prum, passed away last night, April 22, 2016. We placed him in God's hands and he was taken around 9 PM. We were by his side as he took his last peaceful breath and … [Read more...]
Adventures in SFX – Creating Port of Call
Michael Raphael has been recording and releasing high res sound effect collections for sound designers and editors since 2010. His site Rabbit Ears Audio covers such diverse sonic ground as Hind Helicopters, train whistles, and typewriters. In a recent collaboration with Audio Director Rob Bridgett he has released a new library called Port of Call and they've kindly offered to … [Read more...]
Thoughts on Limitations in Game Audio
Rob Bridgett is an audio director at Eidos-Montréal. Leonard Paul is the president of the School of Video Game Audio. Images courtesy of Rob Bridgett & Leonard Paul Nine years ago, we collaborated on an article on the idea of limitations for Gamasutra and wanted to see where our thoughts would take us. This time around, rather than produce another article, this … [Read more...]