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Rob Bridgett and "The Game Audio Mixing Revolution"

June 19, 2009 by Miguel Isaza

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Rob Bridgett, one of the first to complete the Master’s degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called “The future of Game Audio”. On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution.

Bridgett gathers mixing case studies on titles such as Prototype, LittleBigPlanet, Fable II, Heavenly Sword, and concludes by looking at the next 5-10 years in the field, you can’t miss this.. I could include some highlights, but whole article is fascinating, so you can read the full version at Gamasutra.

Filed Under: featured Tagged With: bob bridgett, fable, little big planet, mixing, prototype, sound design, video games

Comments

  1. christianah says

    July 4, 2009 at 2:29 pm

    shut up and let me go.i love fashion because i am hot so i thought i was good.

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