Michael Raphael has been recording and releasing high res sound effect collections for sound designers and editors since 2010. His site Rabbit Ears Audio covers such diverse sonic ground as Hind Helicopters, train whistles, and typewriters. In a recent collaboration with Audio Director Rob Bridgett he has released a new library called Port of Call and they've kindly offered to … [Read more...]
Spectral Analysis: Interview with Gordon Durity
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck Gordon Durity is the Executive Audio Director of the EA Audioworks team, which supports the audio development of the upcoming Need for Speed release available on November 3rd, 2015 for PS4 and Xbox One (PC due in the spring of 2016). I’d like to extend my thanks to Gordon for … [Read more...]
Celebrating Dogme
When the topic of restriction first came up I immeadiately thought of the Dogme 95 movement. It seemed like such an obvious response that I spent some time hunting around for another topic. Inevitably though I’ve come back to Dogme. Partly because it really is a great example of working under restriction, but also because the films created within the movement are so striking in … [Read more...]
Don’t knock Frozen
There’s a lot of things to like about Frozen. The animation is beautiful, the script is tight, the performances are great, and it even features a catchy tune or two. It’s also got some great sound. Check out the opening ice cutting sequence. It probably had whole cinemas ducking for cover in 3D but even in plain old 2D it works. The effects are great and when you get out from … [Read more...]
The Business of Foley
For the last 6 months or so I've been an avid reader of Stephen Follow's blog. I stumbled across it when I was looking for some ideas for a class I was teaching and I've been hooked ever since. Amongst other things Stephen writes about the business of making films and offers a tantalising glimpse into the murky world of budgets and film finance. Beyond some of the more … [Read more...]
The Sound of the Rapture – Interview with Audio Designer Adam Hay
Following on from last month's interview with The Chinese Room's Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio's Audio Designer Adam Hay. Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales? Adam Hay: That’s … [Read more...]
Broken Age – An Interview with Camden Stoddard and the audio team at Double Fine
Broken Age launched Act I in January 2014. Funded through Kickstarter with it’s development the subject of an epic (and ongoing) documentary courtesy of 2 Player Productions, the game was noteworthy for a number of reasons. I personally really enjoyed the games sound and music so in August 2014 I caught up with Camden Stoddard, the lead sound designer on the game for a chat. I … [Read more...]