Designing sounds for really large or complex objects can be really intimidating especially for younger sound designers and those with limited access to sound libraries. I’ll be showing you how I go about breaking down complex sounds into simple little sounds that we can easily access with household objects, and then we will build our complex sound using these techniques. This … [Read more...]
Fluidity – Streamlining your workflow
When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this process? Working in audio we all know the dream scenarios we envision are far from reality. There’s always less time than we planned. Someone’s added a new animation and decided not to … [Read more...]
Know Thy Mixer: A guide to adapting your sound editing workflow
Unlike picture editors, whose every cut is projected on the big screen for everyone to see, we as sound editors work with the intangible. There is no right way to edit sound and if done properly, we can get away with a lot. Every project, scene or audio file can provide a unique set of challenges that we as editors have to contend with. “How should I remove that … [Read more...]
Creative Props – Hunting for Insipration
The most fun and creatively satisfying part of sound design, to me, is finding everyday objects and using them in a way no one designed them to function. Recording your own material is rewarding and something I urge everyone to do. In this I want to outline my process in finding new and creative props to create new and creative sounds.. Sometimes the sound you need is sitting … [Read more...]
Sound Designer Closeup: An Interview with The Noiseworks’ Co-Founder David Philipp
Meet David Philipp: Sound Designer and Co-Founder of The Noiseworks Ltd. Based out of London, UK, David’s work has appeared on many release trailers for Total War: Warhammer and Warhammer II as well as the Total War titles, including Rome II, Attila, Kingdoms, and Warharmmer (where he was a lead creature designer). He is also a recordist and designer for the Boom Libraries, … [Read more...]
A Case Study in Quad-Binaural Mixing for Linear VR/360
In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my schedule finally lightened up enough to for me to follow through on … [Read more...]
Sunday Sound Thought #85 – Always There For You?
As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. The lifecycle of all things seems … [Read more...]