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Art and technique of sound design

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Sunday Sound Thought 57 – Constraints

January 29, 2017 by Charlie Huguenard

rails

Working under tight constraints can make creative work difficult. But working with no constraints at all can make it downright impossible. … [Read more...]

How I Failed My Way to Progress

September 16, 2016 by Ashley Coull

Last year, I managed to build the worst ever Voice Over dialog pipeline. What started from good intentions and the drive to be organized, slowly deteriorated into an epic mess of versioning issues and inconsistencies between English text, localization and in-game text. It was, by every sense of the word, a failure. … [Read more...]

Focus on your design. Quickening your workflow in Pro Tools.

August 11, 2016 by Marco Saez Martinez

So you’ve just been handed in some video with no sound in it, and you’ve been asked to finish your work later tonight. Yet you don’t know whether you’ll be able to accomplish your task on time or not. This is a more common situation than you may think.You might have been in the industry for quite some time, and so you’ve developed your own methodology. If you haven’t, or … [Read more...]

Outside the Box – Audio Hardware in a DAW Workflow

July 26, 2016 by Samuel Ejnes

Today’s sound world is dominated by the digital audio workstation, and within that domain, the plugin is king. Modern workstations and DSP offer an unmatched level of power and flexibility compared to what was available using physical audio processing hardware. However, a quick look at the burgeoning modular scene shows that there is a renewed interest in hardware for sonic … [Read more...]

Reaper Tutorial Series – An Interview with David Farmer

July 25, 2016 by Graham Donnelly

Tutorials. We all watch them, we all know that at some point in time, we will be reaching for that search bar when we are trying to overcome a particular hurdle, and you can guarantee that there is an answer to be found in the darkest corners of the Internet. Although the resulting content and indeed source of the result can be, let’s say, questionable at times. So when you … [Read more...]

Make the Tools You Want to See in the World

July 12, 2016 by Charlie Huguenard

tools

Audio programming is a service job. As an audio programmer, you know you're doing it right when the rest of the audio team is fast, efficient, and happy with the work they're doing. Sometimes you need to make tools to make that happen. This requires stealing some social skills from production, a little user experience thinking from design, and efficient use of resources from … [Read more...]

Strategies to Improve Your Workflow

July 7, 2016 by Shaun Farley

Guest Contribution by Victor Zottmann “You are fired!” - says your client. "Well, why would he? - you think. I've done what they asked for and delivered it on time.” Your client won’t tell you what you did wrong. Rather, he/she will simply fire you and look for someone else. There’s more involved than delivering on time. When I got out of sound school, I debuted as a sound … [Read more...]

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