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Art and technique of sound design

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Using Convolution Reverb For Designing Lo-Fi Sounds

October 11, 2018 by Derek Brown

  When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great is how everything seems to be grounded in some sort of … [Read more...]

Character Space: Defining Characters with Sound

September 27, 2018 by Derek Brown

  In games we have a chance to bring characters to life unlike film and television. They can occupy their own space and exist within a more fleshed out and breathing world. Sound enhances that experience both providing key game play information and enriching the overall experience. Here I'll go into how to begin the process of creating unique character sounds that … [Read more...]

Fluidity – Streamlining your workflow

August 7, 2018 by Derek Brown

When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this process? Working in audio we all know the dream scenarios we envision are far from reality. There’s always less time than we planned. Someone’s added a new animation and decided not to … [Read more...]

Creative Props – Hunting for Insipration

July 17, 2018 by Derek Brown

The most fun and creatively satisfying part of sound design, to me, is finding everyday objects and using them in a way no one designed them to function. Recording your own material is rewarding and something I urge everyone to do. In this I want to outline my process in finding new and creative props to create new and creative sounds.. Sometimes the sound you need is sitting … [Read more...]

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