Guest Contribution by Berrak Nil Boya As a composer, musicologist and a sound designer who is making a transition to the world of game audio for the last year or so, not only do I have a new level of respect for everyone who works as a game audio professional but I also became aware of various changes I am going through almost daily to adapt my already established skill set … [Read more...]
Beards, Cats and Indie Game Audio – On Listening
The gents with impressive facial hair over at the Beards, Cats and Indie Game Audio Podcast have glommed onto this month's theme of "Listening". You can check out the full episode here. Thanks go out to Matthew Marteinsson (@mattesque) and Gordon McGladdery (@AShellInThePit) for contributing to this month's discussion! … [Read more...]
Planes, Trains and Automobiles …and tanks and bikes and boats and…
Guest Contribution by Stephan Schütze Why I am not going to tell you which microphone to use The simple answer to this statement is, because we don’t have time. The exact choice of which microphone to use for each situation of recording a vehicle is a detailed exercise and would take more pages than we have space for. Even then, there is a major flaw associated with the … [Read more...]
Should It Make A Sound?
Guest Contribution by Rob Bridgett For the past 14 years I've been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound's early presence, excitement and enthusiasm to influence the other disciplines involved in the … [Read more...]
The Story in Surround – Game narrative and sound
I recently came across the Frictional Games blog and have spent the last few weeks trawling through it’s archive. It provides a wealth of informaiton on game design, and in particular discussions on the point of game narrative. One particular post, 4 Layers, a narrative design approach, written by Thomas Grip, Frictional's creative director, raised the concept of the mental … [Read more...]
Don’t Panic and Carry A Towel: When Things Go Horribly, Horribly Wrong
As April comes to an end and we wrap up our topic for the month, “broken”, I wanted to take a moment and share something that I learned when I was first starting out, and something that I find myself having to remember quite often: how to react when everything starts to break. We depend on a lot of complex technologies in our day-to-day lives, some more intricate and … [Read more...]
New Training Materials for Game Audio in Unity
Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, "Aren't there already enough books on game audio?" This is a worthy addition to the plethora of learning materials already on the market. It fills a gap by focusing on game audio in the Unity Engine. It's also co-authored by two well respected … [Read more...]