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FMOD Certification Course seeks to balance gender pay gap

March 8, 2015 by admin

A fitting announcement for International Women's Day. In an effort to counter the 20% pay gap between men and women's salaries, Sound Librarian will be making a permanent change to their pricing structure, by allowing women wishing to enroll for any course or access training materials for a 20% discount on advertised prices. Speaking from the Game Developers Conference in … [Read more...]

Nuendo 7 to include Wwise integration

February 25, 2015 by admin

Steinberg will preview Nuendo 7 at the Game Developers Conference in San Francisco next week, and have announced a new feature, Game Audio Connect, that will provide instant and seamless connection to Audiokinetic's Wwise middleware platform. It will allow mixdowns to be exported to Wwise from Nuendo via a simple drag-and-drop operation, and it will also be possible to open … [Read more...]

Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music

January 29, 2015 by Richard Gould

  As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum.  Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games.  His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, … [Read more...]

Learning Audio Middleware Online: Where to Start?

January 26, 2015 by Berrak Nil

Knowing your way around audio middleware is quickly becoming a required skill to get a job in the game audio industry. If you are a sound designer and/or a composer that is looking to break into the world of game audio, learning how to work with various audio middleware solutions will not only give you a head start and set you apart from the “competition”, but it will also give … [Read more...]

What’s The Deal With Procedural Game Audio?

October 31, 2014 by Varun Nair

Guest contribution by Martin Roth We've all heard of the promises of procedural game audio. A veritable Valhalla where sounds are created out of thin air, driven by the game engine, eliminating the need for huge sample libraries and tedious recording. Sounds great! So why aren't we hearing more of it in games today? We've all experienced Rockstar's work in GTA 5; those … [Read more...]

GameSoundCon – Game audio workers survey and a sound design contest!

September 16, 2014 by admin

GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements. Game Audio Workers Survey First up, the results of the GamesSoundCon and Games Audio Network and Guild (GANG) joint survey that looked at working in the game audio industry are out. Whilst the … [Read more...]

Practical Exercises for Critical Listening

August 27, 2014 by Doron Reizes

Sound designers by nature have an inherent curiosity towards sound. We explore the way sounds work every time we approach a project. With each new opportunity to design a sound, we ask ourselves questions such as: What object/event produced the sound(s)? Where is the sound source located in relation to the listener, and just as importantly, how does (or how will) the sound … [Read more...]

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