Heikki Kossi is an illustrious Foley artist and supervisor from Kokkola, Finland. He and his colleagues at H5 Film Sound have provided bespoke Foley since the year 2000 for numerous feature films, shorts, video games, TV-dramas, documentaries and animations, amassing hundreds of credits (Heikki has 40 to his name in 2017 alone!). These include "Beguiled", "Bill Nye: Science … [Read more...]
New SFX Libraries: September Recap
(Image Credit: Wobblephones.Com) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated. September's Sound Effects recap features a Keyless Piano, Trains, Atmospheric … [Read more...]
Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds
In the run-up to this month's reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article may be two years old, but the content remains undeniably relevant. Never one to ignore good suggestions, here we are... One area that has been gaining ground since the early days of EAX on the PC … [Read more...]
SFX News 03.02.12
The Recordist has released Ultimate Ice 2 HD Pro, 315 sounds at 24-Bit/96kHz, recorded with Sennheiser MKH-8040ST into SD702. All kinds and thicknesses of ice was recorded and at many different temperatures. It was kicked, cracked, hit with a sledgehammer, crushed into itself and smacked with heavy chunks of ice. Ice debris was dropped and tossed around at many locations for a … [Read more...]
IGDATC Presentation: Footstep and Movement Sound
[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]
Game Audio Podcast #9 – GDC 2011 Game Audio Wrap
Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]
Game Sound Study – Footsteps
Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]