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Game Audio Podcast #9 – GDC 2011 Game Audio Wrap

March 11, 2011 by Miguel Isaza

Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011.

In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell.

Listen – GAP Episode #9

Filed Under: news Tagged With: anton woldhek, conference, crackdown 2, damian kastbauer, footsteps, game audio, game audio podcast, gdc, implementation, limbo, middleware, procedural audio, sound design, video games

Comments

  1. Tom Todia says

    March 11, 2011 at 7:40 pm

    As always guys, thanks for making these! I really wanted to go to GDC this year, but this audio wrap up is filling the void.

  2. Anton Woldhek says

    March 14, 2011 at 8:18 am

    Thanks Tom, thats what we aim for :)

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