Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering some interesting patterns.
I recently reprised a presentation I gave at GDC this year at my local IGDA chapter in an attempt to share the findings of the initial study and continue the discussion with some of the new information gleaned in the meantime. If you missed it at GDC or are interested in some of the additional insights that came out, this presentation breaks down the fundamentals and unique considerations that emerge across a diverse cross section of game genre’s and uncovers some curiosities and aesthetic choices .
It may be not so surprising to have found people who feel passionate about the role footsteps play, but it’s no less fascinating to hear how deep people’s experiences go, and how willing they are to share their perspectives. What once seemed like a small part of game audio, has taken on a whole new light after being placed under the microscope. I’m thankful to everyone who has contributed to the conversation during the last year, and hope that by sharing these insights we can all move forward and give appropriate attention to movement sound in games.
Hit the IGDATC link for some additional related articles: IGDATC Video – Footstep and Movement Presentation