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The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)

February 18, 2016 by Richard Gould

As art of the Audio Programming theme this month, I thought it would be interesting to learn about the interactive/reactive score to Mini Metro, a game which was released late last year by developer Dinosaur Polo Club to broad critical acclaim. [youtube]https://www.youtube.com/watch?v=WJHKzzPtDDI[/youtube] I sat down recently with Rich Vreeland (aka 'Disasterpeace') to … [Read more...]

Effective Workflow Tactics for Remote Clients and Collaborators

December 10, 2013 by Doron Reizes

Guest Contribution by Michael Schiciano Introduction The process of working on a collaborative process can be riddled with logistical headaches. Miscommunications, lack of clarity in project goals, last minute revisions, and just bad luck/circumstances can lead any project down a path of frustration. These problems become more apparent when the element of … [Read more...]

Audio Implementation Greats #11: Marrying Toolsets

June 10, 2011 by lostchocolatelab

It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]

IGDATC Presentation: Footstep and Movement Sound

May 4, 2011 by lostchocolatelab

[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering  some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]

More About the Sound of “James Bond 007: Blood Stone”

January 6, 2011 by Miguel Isaza

The December/January issue of Develop Magazine is available to download or view online. There you can find a very cool article (Page 61) about the sound of "James Bond 007: Blood Stone", featuring lead sound designer Mathias Grunwaldt and composer Richard Jacques. There's also a nice article (Page 66) about the voice casting for Fable III. Develop Magazine - Dec '10/Jan '11 … [Read more...]

The Sound of "Split/Second"

July 9, 2010 by Miguel Isaza

The July's Issue of Develop Magazine is now available for download. In the Heard About section, John Broomhall has published an article about the sound of "Split/Second", from a talk with audio director Steve Emney and audio programmer Andy Hutchings. Let's read: The high octane, high stakes and high drama Split/Second, is a riotous, explosive, adrenaline-pumping racing game. … [Read more...]

Audio Director Kristofor Mellroth on The Sound of "Crackdown 2"

May 18, 2010 by Miguel Isaza

Joystiq has published a very cool interview with Kristofor Mellroth, Audio Director of Crackdown 2. In the first game, I actually did all of the explosions, weapons, and then my teams here did all the physics stuff. And one thing that I knew I wanted to improve on this one was the fidelity and the punch. We had a very specific sound last time, and the way you would normally … [Read more...]

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