As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… One of the podcasts I listen to is The Naked Scientists, and they recently had an entire episode dedicated to … [Read more...]
Role-playing with Sound: An Interview with Drew Becker
As we continue our series focusing on the creators and artists of blind-accessible games, we now interview sound designer Drew Becker. Drew has worked on titles such as Woodsy Studio's Serafina’s Crown and their recently released Echoes of the Fey: The Fox’s Trail. Drew is also the sound designer for the upcoming blind-accessible turn-based strategy game, A Hero's Call, … [Read more...]
Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar
Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience … [Read more...]
Sunday Sound Thought 45 – Variations of Contrast
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… While driving through the hills the other day, I risked taking my eyes off the road for a moment to look down … [Read more...]
The AWEdio Jam Review
Organised by the Edinburgh Game Symposium for the first time since their creation 3 years ago, the AWEdio Jam was the opportunity for professionals, students and audio enthusiasts to get together during a weekend (21st to 23rd of October) and try to create anything audio-related based on a specific theme. The event also included very insightful talks from industry veterans Will … [Read more...]
Monthly Theme: Sound for Interactivity
Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity? … [Read more...]
I need your mixer, your mics and all your loudspeakers
Baptiste Chatel's workstation in Rennes (France) This article is a guest post by Baptiste Chatel (Dijon, France) who “works virtually everywhere in Europe as musician and sound engineer” and “likes low sounds, high sounds, and every other type of sounds in the middle as long as they are loud”. … [Read more...]




