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Monthly Theme: Sound for Interactivity

November 1, 2016 by Charlie Huguenard

chaplin slapstick
(click to view source)

Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity?

[perfectpullquote align=”full” cite=”Douglas Adams” link=”http://www.douglasadams.com/dna/19990901-00-a.html” color=”” class=”” size=””]We didn’t need a special word for interactivity in the same way that we don’t (yet) need a special word for people with only one head.[/perfectpullquote]

This month, we’ll look at many lenses we use to view sound for interactive media, and highlight some approaches to designing audio experiences that transcend linearity. Robots, games, installation art, VR–there are so many opportunities for great sound that inspires action from listeners, and then responds to their actions in turn.


Want to find out if the Designing Sound team can pass the Turing test? Comment below, ask a question in the Designing Sound Exchange, post to Facebook, or start up a conversation on Twitter!

Please email richard [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” if there’s something else you’re burning to share with the community.

Filed Under: featured, news Tagged With: monthly, Sound for Interactivity 2016

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