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Monthly Theme: Hardware

March 2, 2017 by Richard Gould

This month you can leave your DAW, VSTs and AUs at the door because we're going to be taking a look at hardware. From the beginnings of audio reproduction though to skeuomorphic plugin UI designs, hardware and its influence has always been present in our world. … [Read more...]

Sunday Sound Thought 61: The Colors Of Sound

February 26, 2017 by Michael Klier

Through an article on one of y my favorite blogs, I recently learned about a rare neurological crossing of senses which is called Synesthesia. In one particular manifestation of the phenomena called Chromesthesia, individuals associate sounds with colors & even shapes. Not in a metaphorical sense, like we’re used to for describing sounds, but as actual … [Read more...]

I Started an Audio Podcast and So Can You

February 24, 2017 by Rev. Dr. Bradley D Meyer

  Guest post by Matthew Marteinsson   So podcasts… there’s a lot of them. I’ve been running one for three years now and feel we’ve got a pretty good listenership. Maybe you’ve heard of it, maybe you haven’t. It’s Beards, Cats, And Indie Game Audio, or #BCAIGA as I like to call it. (I’ve got a thing for unwieldy acronyms). I co-host with Gordon … [Read more...]

Worldwide Game Audio Groups

February 23, 2017 by lostchocolatelab

  Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one's own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life - when the moments that came before feel like the endless flickering of the … [Read more...]

The Calm and the Chaos: Creating the Sound for ‘Dishonored 2’

February 22, 2017 by Adriane Kuzminski

In 2012, the stealth-action video game Dishonored was released. Developed by Arkane Studios and released by Bethesda, it was what any fan of sly first-person games could hope for. In the industrial, free-roaming city of Dunwall, players could choose to be a lethal action hero, a strategic assassin, or a nonviolent vigilante, avoiding brutal deaths through quick reaction and … [Read more...]

Mixing “Serial” (no milk required) – An interview with Kate Bilinski

February 20, 2017 by Richard Gould

For this month's theme, I interviewed Kate Bilinski who was a editor and mixer on the second season of the Serial podcast. Kate is a sound designer and re-recording mixer. Outside of the Serial podcast, she makes noises for film and television, including Todd Solondz’s ‘Wiener-Dog’ and the Emmy-winning documentary, ‘We Could Be King.’  Serial is a serialized award-winning … [Read more...]

Sunday Sound Thought #60 – A Perspective on the Growing Pains in VR

February 19, 2017 by Richard Gould

The term "VR" encompasses it all. The platform, the technology, the medium, the content, all of which are experiencing a rapid development, rapid failure period during which we have no agreed upon procedures or format. Currently we have just a few key players developing different pieces of hardware with different capabilities and its yet to be seen whether they will continue to … [Read more...]

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