This is a guest contribution by Sarah King who works at Grand Central Recording Studios in London, a sound design and audio post production facility, creating award winning sound for TV, cinema, online, interactive audio and radio productions. Having worked within the creative sector for the last 10 years, the latter four of which at Grand Central Recording Studios … [Read more...]
Sound for Radio: An Interview with Audio Designer and Creative Director Jeff Schmidt
When we talk about the audio industry and the areas in which its lives, we tend to think about it in two ways: linear and nonlinear format. And within these categories, the dominant players seem to be films, games, and television. But how is it that we’ve forgotten about radio? The oldest medium of them all, radio is more than just a linear or nonlinear format. … [Read more...]
Sunday Sound Thought 59 – GUI
We deal with graphical user interfaces every time we touch a computer, whether that's our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience? … [Read more...]
New SFX Libraries: The Final Recap
Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we found there are plenty of other great roundups on the internet. Sorted by frequency, you can read: • A Sound Effect's Weekly SFX Library Recap • Audio Spotlight's Monthly Indie Sound Effects Roundup (to submit your new … [Read more...]
Sunday Sound Thought 58 -The Sounds that Aren’t There
What is the sound of one hand clapping? I remember the day I figured out this riddle as a wee youth, only to see it replicated on an episode of the Simpsons shortly thereafter. Bart and I both thought alike: a clap does not need two hands to make sound, one hand can clap and make a pleasantly fleshy soft impact sound. If a tree falls in the woods and no one is there to … [Read more...]
Monthly Theme: Radio and Podcasts
Buggles said that video would kill the radio star. But despite the turbulent history of audio/visual entertainment innovation, here in 2017 amidst 3D films, world-wide online video games and virtual reality, radio remains. From AM/FM on your morning commute though to the 1's and 0's of Digital Radio, Streams and Podcasts on your phone, this medium has long been a sonic … [Read more...]
Sunday Sound Thought 57 – Constraints
Working under tight constraints can make creative work difficult. But working with no constraints at all can make it downright impossible. … [Read more...]






