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Sunday Sound Thought 4 – ???

January 24, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This week's post is a short rhetorical question, and I'm piggy-backing off of last week's connection between … [Read more...]

News: John Sanacore and “Ash vs. Evil Dead”

January 19, 2016 by admin

In a recent article on Post Magazine, Foley mixer John Sanacore shared some of his mic techniques for capturing clean and useful Foley sounds. Take a look at the article to find out his personal mic preferences for different types of Foley, as well as a brief overview of his recording workflow. … [Read more...]

Bellingham Audio in Games Event (BAIGE)

January 18, 2016 by Luca Fusi

Community spotlight on: the Pacific Northwest, a uniquely concentrated locus of game audio talent goings-on. Every month, Vancouver and Seattle both host up an in- to semi-formal gathering for like-minded designers and composers, usually alternating developer showcases and bar crawls. Lots of cities do these, but it seems like these ours are particularly … [Read more...]

Sunday Sound Thought 3 – Time

January 17, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they're merely thoughts...ideas. Think of this as stream of consciousness over a wide span... Sound is a representation of time. Actually, that doesn't sit right. Sound IS time. If you think … [Read more...]

New SFX Libraries: December Recap

January 14, 2016 by Adriane Kuzminski

Two women kiss on a foggy European destination street with blue and white light displays, secluded from the others walking down the road.

If you are releasing a new SFX library and you would like it to be included in our recap, please send us the details through our SFX Independence Submission Form. Now excuse me as I mourn Alan Rickman. I know I’ve let half the month go by again without the recap, but - what can I say? - buying a new house means a lot of moving and planning and building and raking and … [Read more...]

PANO : Foley Synthesizer by Noise Makers

January 11, 2016 by Jack Menhorn

Sound effect synthesis is finally coming back into vogue and with recent increases in development as well as processing power; we are seeing great leaps in quality.  In that regard I  have asked Charles Verron, a developer of PANO to write this article explaining what they have been up to with their "foley synthesizer." … [Read more...]

Sunday Sound Thought 2 – The Best Ideas

January 10, 2016 by Shaun Farley

This is probably evident to a lot of people, but your boss has a huge impact on how good your project sounds. I'm talking about the director, or the game designer. If you want to get any of your ideas into the project, you have to get them to buy off on it. This is probably an obvious statement, but how often do we remind ourselves of it? MPSE does an awesome job of honoring … [Read more...]

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