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News: SoundWorks Collection Interview Series – Mark Ulano & Hateful Eight

February 3, 2016 by admin

In a recent entry in their interview series, SoundWorks Collection speaks to Mark Ulano, production sound mixer for Quentin Tarantino's upcoming film, The Hateful Eight. Take a listen and hear stories that could only originate from a Tarantino shoot, told by one of the best productiou sound mixers in the business. … [Read more...]

Quick Tip: Using Templates in Wwise

February 2, 2016 by Jack Menhorn

Guest post by Bradley Meyer Like any tool in a game developers toolbox, Wwise is a deep, complex program with an owners manual longer than most novels. Who has time to read through an entire manual these days? I wanted to show off a simple, often overlooked feature in Wwise, which may not be readily apparent to someone who hasn't read the manual. The ability to import a folder … [Read more...]

Monthly Theme: Audio Programming

February 2, 2016 by Doron Reizes

This month at Designing Sound, we are focusing our lens on the concept of Audio Programming. The above image is from David Padilla's (AKA dabit) Banjo (here is the github link), which is a MIDI looper for live performance. He is a professional programmer (and an audio hobbyist) who's work producing music within a programming language is quite impressive and academically … [Read more...]

Sunday Sound Thought 5 – Unexpected Language

January 31, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… All sound communicates. Sound is the result of a physical event. Whether it be the wind blowing through the … [Read more...]

Macros for Audio Production – Automating Your Workflow

January 31, 2016 by Richard Gould

This article was born out of an idea for a GDC audio talk proposal. Another one of my proposals was selected so I thought I’d turn the core idea of this one into a DS post in case it’s of use to the community. Do you use macros in your music/sound production? If the answer is yes, then this article isn’t for you. Given January's theme is all about time management, I feel … [Read more...]

Walter Murch and Trains: A Sound Exploration

January 28, 2016 by Beau Jimenez

Guest Post by Beau Anthony Jimenez Introduction In the film and sound world, Walter Murch is a man that needs no introduction. But for the few who need a brief idea of this Renaissance man: Walter Murch is a pioneer of the film-sound world. His way of thinking about sound for film has been revered for decades. His body of work is legendary, both as a sound editor and … [Read more...]

In Memory of Brad Fuller

January 26, 2016 by admin

Earlier this month, the game audio community lost Brad Fuller, a man who was both a pioneer and an inspiration. We reached out to some who knew him to share their thoughts and memories of Brad, and to celebrate his life and contributions to our community. From Don Diekneite: "Brad Fuller, 62, was born in Indianapolis, Indiana. He passed away after a year-long battle with … [Read more...]

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