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Sunday Sound Thought 7 – Time Travel

February 15, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… No sound is perceived at its moment of inception. Sound takes time to reach our ears. By the time we perceive … [Read more...]

Dive Into Code! – Part 1 of 3

February 12, 2016 by Adriane Kuzminski

A vacant dock relaxes in the grand view of the Rainbow Park mountain range as a peaceful Alta Lake flickers below.

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

News: Sounds of Star Wars Battlefront, Part 1

February 9, 2016 by Adriane Kuzminski

Stormtrooper is thrown by the blast of a massively destructive grenade called the Thermal Imploder

In Part 1 of this blog series, EA DICE invites you to hear from the sound designers of Star Wars: Battlefront as they break down the anatomy of their favorite sounds. Does the inhaling blast of a thermal imploder give you a Pringles complex, prompting you to lob them one after another until your lack of strategy causes others to wonder if Jar Jar Binks is on the battlefield? … [Read more...]

News – Guild Wars 2: Heart of Thorns – Into the Sound

February 8, 2016 by admin

Recently, MMO news site Ten Ton Hammer caught up with the audio team at ArenaNet, developers of the Guild Wars franchise. In an in-depth overview of their recent work, sound designers Jerry Schroeder and Drew Cady shared some of their approaches, techniques, and experiences in creating the highly detailed sounds that fill the worlds of Guild Wars 2 and its expansion pack Heart … [Read more...]

Sunday Sound Thought 6 – Feeling Sound

February 7, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… Picking up an element from last week's thought... "sound is the result of a physical event." It's the … [Read more...]

New SFX Libraries: January Recap

February 5, 2016 by Adriane Kuzminski

Dusk sets over rolling hills populated by log cabins and pines freshly burdened with snow.

If you are releasing a new SFX library and you would like it to be included in our recap, please send us the details through our SFX Independence Submission Form. As we move onto February, let's take a walk through the days of internet yore and listen to the libraries released last month. We have a range of sound effects to include unique impulse responses, crunchy, grainy … [Read more...]

News – Cities and Memories: Dada Sounds

February 4, 2016 by admin

In another unique take on found sounds and field recording, Cities and Memory has put together a new project titled Dada Sounds to commemorate the 100th anniversary of the beginning of the Dada avant-garde art music. Tomorrow marks a century after the 1916 founding of Cabaret Voltaire in Zurich, Switzerland, which was commonly held as the birthplace of Dada, an abstract art … [Read more...]

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