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Sunday Sound Thought 32 – The Minimalist Sound of Samurai Jack

August 7, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I recently started watching through Samurai Jack again, and the minimalist approach to the sound (in … [Read more...]

New SFX Libraries: June and July Recap

August 5, 2016 by Adriane Kuzminski

A microphone sits on a stump in a hazy evergreen forest.

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated.   Everyone needs a vacation, and since I took mine last month, this recap covers all the new libraries for June … [Read more...]

Beep Book Released

August 3, 2016 by Michael Klier

The Beep Documentary Project just announced that the Beep Book is now available. The book contains transcripts of interviews with over 100 game audio professionals from a range of areas of game sound's history. Interviews include artists such as Marty O'Donnell (Halo), George "The Fat Man" Sanger (7th Guest), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Kingdom Hearts), … [Read more...]

Evoking emotion in pure sound design

August 3, 2016 by Rev. Dr. Bradley D Meyer

  When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the design, the emotion conveyed, the way the sound meshes with the visuals, and the mix of the sonic elements. When sound design exists on its own, with visuals and voiceover removed or … [Read more...]

Monthly Theme: Pure Sound Design

August 1, 2016 by Richard Gould

The word "audience" is derived from the Latin word "audire", which means "hear". From musique concrète to pop music, radio imaging to radio dramas, audio books to audio tours, there are still times in our overly sensory stimulated lives when we're asked to simply, "just, listen". Typically though, whenever you're playing the role of an "audience" member (whether you're watching … [Read more...]

Sunday Sound Thought 31- Change How the Client Describes Sound

July 31, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was looking through my notebook again, and I came across an idea I'd completely forgotten about. I've got a … [Read more...]

Google Announces “Omnitone” Spatial Audio For The Web

July 29, 2016 by Michael Klier

In a recent blog post on the it's Open Source Blog Google announced the Omnitone Project which aims at bringing Spatial Audio and Ambisonics to the Web. Omnitone is an Open Source spatial audio renderer, based on the Web Audio API with cross-browser support and head tracking. More information and a live demo head can be found at the official project page.     … [Read more...]

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