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Learning to Listen – Wildeye’s Sound Recording in Iceland Course

July 28, 2016 by Luca Fusi

A small recording setup sits at the foot of a glacial lake studded dotted with slowly melting floes.

Do you want to do more field recording? Sure, we all do. Recorded sound is at the core of so much of our craft, and so the art / act of getting somewhere afield, pointing a microphone and capturing sound feels like one of those fundamental skills we all should know. You know, like fixing a flat or painting a living room. Except that I rarely change a flat--certainly not … [Read more...]

GDC Vault Releases Martin Stig Anderson’s INSIDE GDC Talk

July 27, 2016 by Craig Deskins

Martin Stig Anderson's fantastic audio showcase of Playdead's newest game, INSIDE, has just been released on the GDC Youtube Channel.  He thoroughly explains some of the system design that drives the audio of the game, and he helpfully includes examples from his Wwise project to demonstrate them.  This video provides great insight into the inner-workings of a complex game sound … [Read more...]

A Decade in the World of Audiocraft – An Interview with Rhonda Cox

July 27, 2016 by Richard Gould

We're excited to bring you an interview with Rhonda Cox which was originally slated for March 2015 during our "Women in Audio" theme. It had to go though some PR approval and we're now thrilled to be able to share it with you. Rhonda has been in the games industry for over a decade and is currently an Associate Producer at Blizzard Entertainment where she oversees task … [Read more...]

Outside the Box – Audio Hardware in a DAW Workflow

July 26, 2016 by Samuel Ejnes

Today’s sound world is dominated by the digital audio workstation, and within that domain, the plugin is king. Modern workstations and DSP offer an unmatched level of power and flexibility compared to what was available using physical audio processing hardware. However, a quick look at the burgeoning modular scene shows that there is a renewed interest in hardware for sonic … [Read more...]

Reaper Tutorial Series – An Interview with David Farmer

July 25, 2016 by Graham Donnelly

Tutorials. We all watch them, we all know that at some point in time, we will be reaching for that search bar when we are trying to overcome a particular hurdle, and you can guarantee that there is an answer to be found in the darkest corners of the Internet. Although the resulting content and indeed source of the result can be, let’s say, questionable at times. So when you … [Read more...]

Sunday Sound Thought 30 – Head Tracking, Immersion and Binarual

July 24, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'll be honest with you. For a long time, binaural has felt...to me...like little more than an interesting … [Read more...]

Using Queries in Wwise

July 22, 2016 by Rev. Dr. Bradley D Meyer

The Query Editor is a powerful tool within Wwise, yet most people I talk to either aren't aware of it or never use it. With the Query editor, you can run searches in your project to easily make multi-edits, tag items, and even troubleshoot bugs. This post aims to lift the curtain on the Query editor to give users a better sense of how to wrap your head around this tool … [Read more...]

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