From Design to realisation. Sound Design concepts should exist throughout. Photo: Pexels Sound design in VR presents any practising professional with a remarkable array of challenges as they begin, work through, and reflect on any VR projects that they work on. As designingsound.org is focussing on Pure Sound Design in the month of August, I thought I would share the … [Read more...]
Oculus Releases 3D Audio Visualizer
Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are visible with … [Read more...]
VR Audio: Trends and Challenges of Pioneering a New Field
Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video projects as well as the Music and Audio Research Group at … [Read more...]
Google Announces “Omnitone” Spatial Audio For The Web
In a recent blog post on the it's Open Source Blog Google announced the Omnitone Project which aims at bringing Spatial Audio and Ambisonics to the Web. Omnitone is an Open Source spatial audio renderer, based on the Web Audio API with cross-browser support and head tracking. More information and a live demo head can be found at the official project page. … [Read more...]
Learning VR Audio: First Steps and DesigningSound.org VR Audio Resources
As many of the writers that contribute to DesigningSound have explored, there is a huge benefit gained by the community when tutorials and learning materials are freely shared. Well established tools and pipelines have a multitude of learning resources available, including video and written tutorials, making it relatively easy to learn new techniques outside of a school or … [Read more...]
The Importance of 3D Audio for VR
This is a guest contribution by Chris Hegstrom. Chris started his audio career doing live sound for Blue Man Group while studying Music Synthesis at Berklee College of Music. He got into the games industry by way of web audio & shipped console titles like Lord of the Rings: The Two Towers, Star Wars Ep. 3, Burnout Paradise & God of War 3. In 2010 he joined Microsoft … [Read more...]
News: The AudioVR Network
Co-founders Jesse Holt, Chris Hegstrom, and Jacob Pernell would like to invite you to join their new network, AudioVR. Virtual reality is in its infancy, ready to be molded and defined by passionate and talented communities, and AudioVR aims to be the hub where sound pros can translate their past roles and redefine audio for the future of VR development. Currently, … [Read more...]