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New Audio Technologies from CES 2017

January 16, 2017 by Sally Anne Kellaway

The Consumer Electronics Show was recently held in Las Vegas between the 5th and 7th of January.  As one would anticipate from its name, CES does focus on consumer electronics, and hence most of the announcements, releases and pre-release showing tends to focus on home and vehicle electronics, computing, home audio, fitness tech and everything in between.  This year, there … [Read more...]

The Sound & Music Of Playstation VR Worlds

December 28, 2016 by Michael Klier

The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds. https://www.youtube.com/watch?v=y5FLTyRMpOM … [Read more...]

The VR Soundscape of Secret Sorcery’s Tethered

December 27, 2016 by Jack Menhorn

Guest Contribution by Kenny Young Tethered is an immersive VR strategy game in which you take on the role of a god-like spirit tasked with looking after your flock of ‘Peeps’, the cute but simple-minded inhabitants of the beautiful, floating archipelagos that you gaze down upon from your lofty seat amongst the clouds. This disembodied third person perspective sets the … [Read more...]

Sunday Sound Thought 43 – The Pace of Standards

October 23, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This week, Kevin Bolen and I were discussing the idea of audio standards for VR. The quick version is that … [Read more...]

Sunday Sound Thought 41 – A Different Kind of Challenge in VR

October 9, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… As I wrap up this live action VR/360 short I've been working on, I've been starting to postmortem the process … [Read more...]

Youtube Spatial Audio Inverse Filter

October 9, 2016 by Michael Klier

Bruce Wiggins, lecturer for Electronics and Sound at the University of Derby, UK released a inverse filter IR which aims to equalize the coloring that happens due to the different HRTFs used by Youtube for content delivery. You can read the full article on Bruce Wiggin's blog. … [Read more...]

Sunday Sound Thought 39 – Inherent Spatialization

September 25, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I've been working on a 360/VR short, and also been testing various workflow approaches to derive the binaural … [Read more...]

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