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December's Featured Sound Designer: Frank Bry

December 1, 2010 by Miguel Isaza

Let's get started with this amazing month. This time the guest is our good friend Frank Bry, sound designer and recordist who will share with us a lot of incredible stuff. Hope you enjoy it! Bio Frank Bry founded Creative Sound Design aka: The Recordist in 1986 with digital sound sound libraries for Sampling Keyboards. The company evolved from Frank Bry’s beginnings as a … [Read more...]

Jamey Scott Special: Unreal Tournament [Exclusive Interview]

November 30, 2010 by Miguel Isaza

Here is the last article of the Jamey Scott Special. It's an interview with him, talking about the sound of the Unreal Tournament video game series. Designing Sound: Please tell us how you get involved with Unreal Tournament and how has been your relationship with the audio team and other crews on Epic Games. Jamey Scott: I was actually pretty heavily addicted to the original … [Read more...]

Audio Director Mike Keogh on the sound of "The UnderGarden"

November 18, 2010 by Miguel Isaza

GameSpot has published a new post on their Sound Byte blog, this time an interview with Mike Keogh, audio director at Vitamin-G, developers of "The UnderGarden". The UnderGarden was initially described to me as a casual, Zen-like game that's similar to something like Flower or Flow. Tom Mc Shea recently reviewed the game, which you can read here, and highlighted the dynamic … [Read more...]

"Fable III" – Exclusive Interview with Kristen Quebe, Kristofor Mellroth and Shannon Potter

November 17, 2010 by Miguel Isaza

Fable is one of those unique games with features that keep you intrigued all the time. That includes the sound, which is fantastic. I loved the sound work on Fable III, so I interviewed several members of the audio team: -- Kristen Quebe - Sound Design Supervisor -- Kristofor Mellroth - Sound Design Director -- Shannon Potter - Sound Supervisor at Soundelux DS: Could you guys … [Read more...]

Introduction to Game Audio: How Games are Different from Anything You've Worked On Before

November 15, 2010 by Miguel Isaza

[vimeo]http://vimeo.com/16516382[/vimeo] SoundWorks Collection has published a very cool video featuring Brian Schmidt, founder of GameSoundCon. SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents … [Read more...]

Jamey Scott Special: Gears of War [Exclusive Interview]

November 12, 2010 by Miguel Isaza

Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]

From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth

November 3, 2010 by Miguel Isaza

First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]

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