GameSpot has published a new post on their Sound Byte blog, this time an interview with Mike Keogh, audio director at Vitamin-G, developers of “The UnderGarden”.
The UnderGarden was initially described to me as a casual, Zen-like game that’s similar to something like Flower or Flow. Tom Mc Shea recently reviewed the game, which you can read here, and highlighted the dynamic musical score that can change on the fly. With the pleasant audio paired up with the beautiful visuals, The UnderGarden is a journey worth taking. Find out what the audio director of Vitamin-G had to say about creating the right sound for The UnderGarden and how he got his start in video games.
GameSpot: Could you tell us about yourself and how you got into sound design?
Mike Keogh: I think I fell in love with video games before music. As a kid, my Game Boy and I were inseparable. I did take piano lessons throughout my childhood and started to learn some basic theory in my early teens. Once I realized I knew enough to start goofing around and making up my own music instead of playing what I was supposed to, I spent a lot more time at the keyboard. I started writing this one song, and as it developed, I realized I was actually playing Kannon’s Klaim from Donkey Kong Country 2, and that was a little bit of an epiphany for me. My dad has always been a home-studio enthusiast, and he graciously let me mess with his computer and fancy gear and start doing MIDI arrangements, and that’s when I really started to get into music. A little bit into my university degree, I switched into music and learned a lot more about digital production. I played a lot of games throughout all of this too–I’m a gamer as much as a composer or sound designer.