John Broomhall has published another of his great articles on this month's issue of Develop Magazine, this time talking with sound designer Mark Knight and audio director Stephen Root on the sound of F1 2010, a game developed by Codemasters. Relatively few privileged sound designers ever get up close and personal with a Formula 1 racing car. Even fewer get to satisfy their own … [Read more...]
Game Audio 101, New Site Dedicated to the Technical and Creative Aspects of Sound in Games
Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals. Music, Sound Design & Dialogue are the three main components of audio in a game. Each of these carries a unique set of challenges. Our creative, technical and career content comes directly from … [Read more...]
Audio Implementation Greats #9: Ghost Recon Advanced Warfighter 2 Multiplayer: Dynamic Wind System
When embarking on a sequel to one of the premier tactical shooters of the current generation, the Audio team at Red Storm Entertainment, A division of Ubisoft Entertainment, knew that they needed to continue shaping the player experience by further conveying the impression of a reactive and tangible world in Ghost Recon Advanced Warfighter 2 Multiplayer. With a constant focus … [Read more...]
Exclusive: "From the Shadows of Film Sound", New Book by Rob Bridgett
Today I'm happy to announce that Rob Bridgett, one of our best friends here at Designing Sound (and who started the monthly special series almost a year ago) is releasing "From the Shadows of Film Sound", a new must-have book for anyone interested in sound for video games. As a practitioner in video game development, Rob Bridgett has explored and written about the connective … [Read more...]
Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle
This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]
Aaron Marks Special: Function of Game Sound Effects
The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]
Aaron Marks Special: Recording Sounds for "Operation Flashpoint: Dragon Rising"
The crew of On Your Mark Music Productions spent a week at the Marine Corps Air Ground Combat Center (MCAGCC) in 29 Palms, California not only enjoying the desert temperatures of 100 plus degrees but a rare up close and personal experience with highly motivated, war-hardened Marines and their incredible machines. Contracted by Codemasters for their video game release, … [Read more...]






