[youtube]http://www.youtube.com/watch?v=s3zJgA3vd3w[/youtube] Bluntmation has published a great video featuring Audio Lead David Collins talking about several aspects of the sound of a cinematic scene of the "Star Wars: The Force Unleashed II" game. Also, David directs a pretty cool voice over session, where he makes Nate Burr (Bluntmation blogger) to sound like Darth Vader. … [Read more...]
Aaron Marks Special: Creating Sound Effects for Games
This article is an excerpt of the The Complete Guide to Game Audio. It's used with permission from Focal Press. Sound effects are an integral part of any game, equal in importance to artwork, music and game play. Good sound effects create an impact which rounds out the entire gaming experience; without them, that experience would suffer. They are designed to completely absorb … [Read more...]
Aaron Marks Special: Exclusive Interview
Here is an interview with our special guest Aaron Marks, talking about general aspects of his career. Hope you like it! Designing Sound: Tell us about your career and how you got started with sound. Aaron Marks: Career? You mean this is like …a job?!? Well, I never thought of it that way but yeah, I guess it’s a living. If you had to put a label on me, I’d say I’m a … [Read more...]
The Sound of "Enslaved"
[youtube]http://www.youtube.com/watch?v=g8pcT4AY-Vg[/youtube] Composer Nitin Sawhney and Audio Lead Tom Colvin talk about the music and sound of Ninja Theory's upcoming game called "Enslaved". Via The Sonic Spread … [Read more...]
The Music and Sound of "Front Mission Evolved"
[youtube]http://www.youtube.com/watch?v=WkAm5nGkKls[/youtube] Double Helix has created this cool development diary on the music and sound of Front Mission Evolved. Featured in the video are composer Garry Schyman and audio director JP Walton. We're preparing a cool article about the sound of this great game. Expect it here soon. Via: The Sonic Spread | Video: Machinima … [Read more...]
Implementing Sound for "Ace Attack" (iOS)
My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]
Audio Implementation Greats #8: Procedural Audio Now
This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or technology, the potential of procedural technology in games has been gaining traction lately with high profile uses such as the Spore … [Read more...]