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A Quick Introduction to SuperCollider

April 26, 2013 by Shaun Farley

Guest Contribution by Graham Gatheral Let's be honest: code can be daunting. All those words and numbers and operators and punctuation errors... For a start, there's no GUI. How are you supposed to make anything without a GUI?! Well, as we'll see later we can make a GUI-based synth in SuperCollider with just a few dozen lines of code! But let's put GUIs to one side for now, … [Read more...]

Audio Implementation Greats #11: Marrying Toolsets

June 10, 2011 by lostchocolatelab

It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]

“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK

January 25, 2011 by Miguel Isaza

UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]

Exclusive Interview with the Audio Team of "Singularity"

August 3, 2010 by Miguel Isaza

For the guys of  Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]

From UT3 to UDK: Top 10 Changes to the Unreal Audio System

February 1, 2010 by Miguel Isaza

Chris Latham from Engineaudio has published a video with his top 10 changes to the Unreal Audio System from UT3 to UDK. 10. New Sound Actor Icons 9. Multiple Sound Slots for AmbientSounds 8. SoundGroups are now called SoundClasses 7. SoundClass Editor 6. Ambient Zones 5. Visual of Min Radius 4. Switch from OpenAL to XAudio2 3. Improved Distance Models 2. Improved Low Pass … [Read more...]

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