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Art and technique of sound design

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The Volunteer Labor Behind DesigningSound.org

September 4, 2017 by Richard Gould

To those reading this in the U.S., Happy Labor Day! To those elsewhere, happy Monday. Coming from the UK where we have generic "bank holidays", I've still been getting to grasp with the many varied holidays celebrated here in the United States. Today is one such day, Labor Day. [perfectpullquote align="full" cite="United States Department of Labor" … [Read more...]

Sunday Sound Thought 7 – Time Travel

February 15, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… No sound is perceived at its moment of inception. Sound takes time to reach our ears. By the time we perceive … [Read more...]

Sunday Sound Thought 4 – ???

January 24, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This week's post is a short rhetorical question, and I'm piggy-backing off of last week's connection between … [Read more...]

Sunday Sound Thought 3 – Time

January 17, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they're merely thoughts...ideas. Think of this as stream of consciousness over a wide span... Sound is a representation of time. Actually, that doesn't sit right. Sound IS time. If you think … [Read more...]

Time And Psychoacoustics

December 23, 2014 by Varun Nair

When designing audio we are often thinking of time across a large variety of units: samples, milliseconds, frames, minutes, hours and more. This article is inspired by a conversation I had with Andy Farnell about a year ago at a pub in Edinburgh, right before a sound design symposium, where we discussed about time and the role it plays when it comes to designing audio. Like … [Read more...]

A Little Overdue Thank You

July 2, 2013 by Shaun Farley

I've been a bit remiss in my duty lately, and there are several people who need to be thanked for their contributions on the site. To begin, let me thank two gentlemen who contributed in May: Randy Thom - for his thoughts on "Time" as both an element in sound design, and a work-flow issue Jeremy Peirson - for taking the time to discuss his work on the film Looper … [Read more...]

The Sound of Looper – Interview with Jeremy Peirson

May 30, 2013 by Shaun Farley

I contacted Jeremy Peirson, the sound designer for Looper (2012), to talk about his role in the best received time travel movie in a very long time. What follows is a transcription of our phone conversation. Enjoy! DS: For our theme on the site this month we're talking about "time," and I though it would be interesting to talk about Looper (2012) as a time travel movie and … [Read more...]

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