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Broad(way) Theories of Sound – An Interview With Enrico De Trizio

October 12, 2017 by Richard Gould

This is a guest contribution coming to us from Kate Bilinski a sound designer and re-recording mixer for film, television, and podcasts. Her work includes Todd Solondz’s ‘Wiener-Dog’ and the Emmy-winning documentary, ‘We Could Be King,” as well as acclaimed podcasts, Serial and Homecoming. For this piece she sat down with broadway sound designer, composer and musician, Enrico … [Read more...]

Finding Fun Outside of Work

September 22, 2017 by Rev. Dr. Bradley D Meyer

It seems like a perfect counterpoint to last month’s topic of burnout that we switch to the opposite: fun. How many times have you taken a step back to think about how much you love your job? How often do find yourself grinning uncontrollably at the absurdity of your daily work life? Hopefully it’s a frequent occurrence to be in the midst of your job and think with glee, “I … [Read more...]

News: SpecOps Review by Boom Box Post

September 21, 2017 by Adriane Kuzminski

The SpecOps plugin has a dark theme with several settings for modulation and more

Are you looking for a new way to bring out certain sounds in your mix? Or, do you simply wonder how spectral analysis works? If you answered yes, here's a piece that might interest you: an informative review by Boom Box Post's Kate Finan about the SpecOps plugin by Plugin Alliance. As always, Kate's post is educational and straight to the point, so even if you're not looking to … [Read more...]

VR Sound Design for Touch Controllers

September 14, 2017 by Richard Gould

This is a guest contribution by Earl Scioneaux, III. Earl is a New Orleans-based game sound designer. He also does sound for film and produces music under the monicker The Madd Wikkid.   When I first used touch controllers, I was amazed at how they enable the player to instinctively “grab” things in the game world. This can allow for some amazingly intuitive and … [Read more...]

“Go Behind the Sound” with the Arenanet Audio Team

September 5, 2017 by Adriane Kuzminski

Three men stand on a stage behind a table full of audio equipment and foley objects.

Now that PAX West is done, it's time to see what audio highlights you may have missed. If you couldn't get to the panel about the sound of Guild Wars 2, you're in luck! Drew Cady, Jerry Schroeder, and Joseph Clark, part of ArenaNet's sound team, go into their techniques for creating the game's incredibly detailed sound design. They break down how they made the sounds for … [Read more...]

“Burnout” – a sound design retrospective with Ben Minto

August 31, 2017 by Richard Gould

To end this month of "Burnout", I thought it might be fun to reinterpret the theme title and take a look at the sound design for a classic series of racing games that bear the same name. So allow me if you will, to take you... back in time!   The year was 2001. It was the year the gaming world debuted the gruff yet dulcet tones of Max Payne. It was the … [Read more...]

Post Perspective: The Sound Design Of Dunkirk

August 9, 2017 by Michael Klier

PostPerspective has published an article about BAFTA award winning Supervising Sound Editor Richard King (Interstellar, The Dark Knight) & his work on Dunkirk. [perfectpullquote align="full" cite="" link="" color="" class="" size=""]In terms of sound design, King offers that he used historical sounds as a reference, to conjure up the terror of the Battle for Dunkirk. “I … [Read more...]

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