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SoundWorks Collection: The Sound Of Spiderman Homecoming

July 17, 2017 by Michael Klier

SoundWorks Collection has published an Interview with Sound Editor and Sound Designer Eric Norris about his recent work on Spiderman Homecoming. You can listen to it here. … [Read more...]

Sunday Sound Thought #81: Taking a Page from the Lessons of Screenwriters

July 17, 2017 by Ashley Coull

A few days ago, I stumbled on a book by screenwriter Brian McDonald called, ‘Invisible Ink: A Practical Guide to Building Stories that Resonate.” Initially, I thought it would be a good read in the indirect sense that I could gain a better understanding of how story ideas are developed into films, TV shows, or novels. But then it sort of hit me: there are structures that create … [Read more...]

Bringing Stories to Life: An interview with Tom Myers about the sounds of the some of the newest and most beloved Walt Disney Parks attractions.

July 14, 2017 by Ashley Coull

There’s something incredible about a place that can transform your reality into the world of storybooks, films, and fantasy. And if you’ve ever been to any of the Disney theme parks, you know just how immersive this experience can be. But who is responsible for the creation and the innovation behind these worlds? They’re called Imagineers, and in their own words, ‘Walt Disney … [Read more...]

Andrew Roth: Telling Stories in a Space

June 23, 2017 by Rev. Dr. Bradley D Meyer

Andrew Roth is a sound designer specializing in installation work-- both sound design and engineering. He got his start at Earwax Productions in San Francisco in the late 1990s as an audio editor and expanded into radio, television, film and video games. Nowadays he still dabbles in film, commercial and video game sound, but his passion lies in sound installations. Some of his … [Read more...]

Post Perspective: The Sound Of Wonder Woman

June 18, 2017 by Michael Klier

Post Perspective recently published an in depth article about the sound design of Wonder Woman. “I was amazed by Patty’s intent, from the very beginning, to veer away from very high-end sounds. She did not want to have those featured heavily in the film. She didn’t want too much top-end sonically,” says Mather, who handled sound editorial at his Soundbyte Studios in West … [Read more...]

Erik Kraber On The Sound Design Of Titanfall 2

June 5, 2017 by Michael Klier

Gameology recently published an interview with Audio Director Erik Kraber on the Sound Design of Titanfall2. You can read the full article here. … [Read more...]

Postmagazine Interview: The Sound Design Of Guardians Of The Galaxy Vol. 2

May 28, 2017 by Michael Klier

The May issue of the postmagazine  features an article where the sound designers of Guardians Of The Galaxy & King Arthur share insight in how they add depth to the stories on screen. You can read the digital edition here: … [Read more...]

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