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Call for Papers: The Oxford Handbook of Interactive Audio

November 2, 2010 by Miguel Isaza

Damian Kastbauer has sent me information about a call for papers for "The Oxford Handbook of Interactive Audio". Check: The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field of interactive audio. … [Read more...]

Game Audio 101, New Site Dedicated to the Technical and Creative Aspects of Sound in Games

October 28, 2010 by Miguel Isaza

Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals. Music, Sound Design & Dialogue are the three main components of audio in a game. Each of these carries a unique set of challenges. Our creative, technical and career content comes directly from … [Read more...]

The Sound of "Enslaved"

October 6, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=g8pcT4AY-Vg[/youtube] Composer Nitin Sawhney and Audio Lead Tom Colvin talk about the music and sound of  Ninja Theory's upcoming game called "Enslaved". Via The Sonic Spread … [Read more...]

The Music and Sound of "Front Mission Evolved"

September 30, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=WkAm5nGkKls[/youtube] Double Helix has created this cool development diary on the music and sound of Front Mission Evolved. Featured in the video are composer Garry Schyman and audio director JP Walton. We're preparing a cool article about the sound of this great game. Expect it here soon. Via: The Sonic Spread | Video: Machinima … [Read more...]

SWC: The Sound of "HALO: REACH"

September 7, 2010 by Miguel Isaza

http://vimeo.com/14683182 SoundWorks Collection has published a fantastic game audio profile, featuring the team behind the sound of "HALO: REACH". In this exclusive SoundWorks Collection game sound video profile we feature the talented sound team behind “HALO: REACH”, the blockbuster prequel to the best-selling Xbox franchise of all time. Bungie Studios Audio Director and … [Read more...]

The Sound of "Starcraft II: Wings of Liberty"

August 17, 2010 by Miguel Isaza

Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game? RB: Well, we built upon the soundscape that was established in … [Read more...]

INCEPTION SOUND: Wired magazine

August 4, 2010 by Jake Riehle

This one flew under our radar. Wired Magazine published this little piece on Inception's Richard King recording sound effects from what I can recognize in the background scenery out in Orange Country, CA. Nice video, seems like the  "b" camera to some of the recording shots in the Soundworks video.  In addition, I'd like to forward THIS ARTICLE from chud.com to everyone who's … [Read more...]

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