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The Sound of "Starcraft II: Wings of Liberty"

August 17, 2010 by Miguel Isaza

Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of “Starcraft II: Wings of Liberty”. They talked about several things of the music and sound design of the game…

GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game?

RB: Well, we built upon the soundscape that was established in Starcraft, so we do consider the sound for Starcraft II evolutionary rather than revolutionary. So that meant continued use of mechanical sounds. We recorded an endless number of small contraptions. There were large machines; there are sounds made from electronics and synthesizers; and of course with the zerg, there were a lot of fairly gross sounds that came from our various concoctions of flour, water, salt, and goop…and a lot of unmentionable stuff that made our studio a challenge to clean up afterward.

Continue reading…

Filed Under: interviews Tagged With: game audio, gamespot, interview, music, russell brower, sound byte, sound design, starcraft, videogames, wings of liberty

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  1. The Sonic Spread » Russell Brower of Starcraft 2 Talks Shop says:
    August 17, 2010 at 11:25 am

    […] Source via Designing Sound […]

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