http://www.youtube.com/watch?v=ksTbSNhjaBk (Warning! High level of nostalgic content) In the 6:05 mark of this video, you can see three great minutes of sound designer master Ben Burtt showcasing some of the source material he used for the layering of a sound for Star Wars. The video is a part of a rare documentary about John Williams and the music of Star Wars published … [Read more...]
"Flower" – Sound and Music as Narrative
The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of sound design and music as narrative elements in Flower, a game for PS3 developed by Thatgamecompany. Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional … [Read more...]
GameSoundCon: New York and San Francisco 2010 Fall Conferences
GameSoundCon has announced new conferences in New York and San Francisco, on October and November 2010 respectively. SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are intensive two-day seminars … [Read more...]
AudioMedia – Game Sound Special 2010
The July's Issue of AudioMedia is also available for viewing online (or download) now, including a very cool Game Sound Special featuring: The Sound of "Uncharted 2: Among Thieves" 20 Years and Beyond - Dan Bardino glances at where games audio has come from, and peeks at the future Games - A Serious Business - Richard Wilson talks about TIGA All in the Mix - Garry Taylor … [Read more...]
Psychoacoustics of Non-linear Horror Sound and Music
The Indepentent has published an interesting article talking about the psychoacoustics of non-linear horror sounds and music creations. Let's read: It is probably the most scary scene in cinematic history. The shower curtain is drawn back and actress Janet Leigh lets out a spine-chilling scream that warps into a frenzied cacophony of staccato music as she confronts an unseen, … [Read more...]
Audio Director Kristofor Mellroth on The Sound of "Crackdown 2"
Joystiq has published a very cool interview with Kristofor Mellroth, Audio Director of Crackdown 2. In the first game, I actually did all of the explosions, weapons, and then my teams here did all the physics stuff. And one thing that I knew I wanted to improve on this one was the fidelity and the punch. We had a very specific sound last time, and the way you would normally … [Read more...]
Walter Murch in "Three Fathers of Cinema"
Detailed analysis on the beginning of cinema. The possibilities of film-making as a languaje, exposed from the perspective of the great editor (and first to be referred as "Sound Designer"). Vía: U.S.O Project … [Read more...]



