• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Call for Papers: The Oxford Handbook of Interactive Audio

November 2, 2010 by Miguel Isaza

Damian Kastbauer has sent me information about a call for papers for “The Oxford Handbook of Interactive Audio”. Check:

The Oxford Handbook of Interactive Audio is under contract at Oxford University Press.

Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field of interactive audio. A series of related questions drive the book: What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music in media? Where is interactive audio heading in the future? And how do we begin to approach interactive audio from a theoretical perspective?

It is our belief that interacting with sound is fundamentally different from just listening to sound. The physical agency and control of interactivity adds a level of engagement and involvement with sound that alters the way we experience sound in games, interfaces, products, toys, environments (virtual and real) and art. There are considerable consequences of interactivity when it comes not only to audience, but also to practice, distribution, tools, and copyright law.

We encourage proposals that raise questions and explore new theories about how scholars and practitioners can approach interactive sound. A handbook chapter should make new and original arguments in a new piece composed specifically for the handbook. It may be a survey what you believe to be the essential issues and questions in the field and offer a contemporary critical analysis of these.

Potential topic areas include (but are not limited to):

  • Composition theory and practice (including improvisation, music-based games, virtual worlds, mobile music)
  • Sound design theory and practice (including sounds, interface, branding, web, sound art, interactive spaces, virtual worlds, toys, pinball)
  • Voice interaction
  • Mixing, implementation of interactive audio
  • Playback and distribution systems
  • Interactive audio tools (composition, synthesis, note tracking, etc.)
  • Distribution, copyright and legal issues



Submission details: Chapter proposals of about 500 words and short bio (name, affiliation) in English to be submitted by April 1, 2011 to the editors at one of the email addresses below. Please address any questions or queries to the editors at one of the email addresses below.

Decisions will be made by June 1, 2011. Upon acceptance, full guidelines will be furnished. Completed chapters of about 6000 words are to be submitted by June 1, 2012.

Editors: Karen Collins (collinsk@uwaterloo.ca), Bill Kapralos (bill.kapralos@uoit.ca) and Holly Tessler (h.tessler@neu.edu)

Filed Under: news Tagged With: bill kapralos, book, game audio, holly tessler, interactive, karen collins, music, oxford handbook of interactive audio, oxford university, press, sound, sound design

Trackbacks

  1. What’s So Special About Interactive Audio? « Master of Sound says:
    November 2, 2010 at 5:15 pm

    […] seeing Designing Sound's Call For Papers The Oxford Handbook Of Interactive Audio post I thought I'd post something I wrote for my masters degree. It consists of a written report […]

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2023 · Magazine Pro Theme on Genesis Framework · WordPress · Log in