[vimeo]http://vimeo.com/18467267[/vimeo] SoundWorks Collection has released a new video, featuring a panel with the sound team behind "The Fighter": The SoundWorks Collection recently captured an intimate discussion with the sound team of Director David O. Russell's "The Fighter". In this 50-minute discussion, we are led through the creative process by Supervising Sound … [Read more...]
Audio Implementation Greats #10: Made for the Metronome
[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]
More About the Sound of "TRON: Legacy"
The december's issue of AudioMedia is available online now, including an interesting article about the sound of "TRON: Legacy", featuring conversations with supervising sound editors Addison Teague and Gwen Whittle. AudioMedia - December 2010 (jump directly to the article) … [Read more...]
The Music and Sound of "The Social Network"
[vimeo]http://vimeo.com/16648906[/vimeo] SoundWorks Collection has published a new video featuring sound re-recording mixer/supervising sound editor Ren Klyce and music composers Trent Reznor and Atticus Ross discussing their work on “The Social Network”. The 45 minute discussion was moderated by Bruce Carse. … [Read more...]
Sound, Emotion and Mickey Mouse
Modern Mechanix re-published an article from 1937 on their blog , featuring fascinating stories about the use of sound in Mickey Mouse cartoons. MUSIC and noises in the animated cartoon interpret the action of the story. The narrative theme of the music and what is called the “sound effects” punctuates and emphasizes the story. By playing on the aural nerves with symbolic … [Read more...]
Audio Director Mike Keogh on the sound of "The UnderGarden"
GameSpot has published a new post on their Sound Byte blog, this time an interview with Mike Keogh, audio director at Vitamin-G, developers of "The UnderGarden". The UnderGarden was initially described to me as a casual, Zen-like game that's similar to something like Flower or Flow. Tom Mc Shea recently reviewed the game, which you can read here, and highlighted the dynamic … [Read more...]
From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth
First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]




