• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Behind the Art: Tim Prebble

February 17, 2011 by Miguel Isaza

[Behind the Art is a special section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers from all sides of the world, with the goal of expand our creative worlds and learn what others do in order to tell great … [Read more...]

Peter Albrechtsen Special: The Sound of Music [Part 1]

February 15, 2011 by Miguel Isaza

[Written by Peter Albrechtsen] Music is sound and sound is music. That’s how it is for me. I’m a big fan of all kinds of music and music really influences all aspects of my work. I wanted to share with you some different songs and talk about how they’ve inspired my work. It’s by no means a list with all the artists I love – there’s no Kraftwerk, no Fela Kuti, no Miles Davis, … [Read more...]

“TRON: Legacy” Sound Panel

January 19, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/18841497[/vimeo] SoundWorks Collection has published a new video, featuring 65 minutes of discussion with the team behind the sound and music of "TRON: Legacy". Explore the sound and music of “TRON LEGACY”, the long awaited sequel continuing the adventures through the world inside your computer The sound team behind the film will take you … [Read more...]

Mark Lampert on The Sound of “The Elder Scrolls V: Skyrim” (Videos)

January 17, 2011 by Miguel Isaza

Great article on Game Informer, featuring four videos where Audio Director/Sound Designer Mark Lampert talks about the sound direction, sound design, voice, and music of "The Elder Scrolls V: Skyrim". In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or … [Read more...]

VARIETY: Music shapes sound effects

January 13, 2011 by Miguel Isaza

Variety has published a very cool article on how music shapes sound effects. There's a long history in film of finished musical scores being rushed to the final mixing stage and then being shoehorned in amid the dialog and effects in a sometimes contentious battle over sonic real estate. But in recent years, more directors have turned to composers earlier in the filmmaking … [Read more...]

Behind the Art: Randy Thom

January 12, 2011 by Miguel Isaza

Welcome to "Behind the Art", a new section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers out there, with the goal of expand our creative worlds and learn how others tell stories with sound. There are a lot … [Read more...]

More About the Sound of “James Bond 007: Blood Stone”

January 6, 2011 by Miguel Isaza

The December/January issue of Develop Magazine is available to download or view online. There you can find a very cool article (Page 61) about the sound of "James Bond 007: Blood Stone", featuring lead sound designer Mathias Grunwaldt and composer Richard Jacques. There's also a nice article (Page 66) about the voice casting for Fable III. Develop Magazine - Dec '10/Jan '11 … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework · WordPress · Log in