It takes a strong game to weave so seamlessly the combination of art contained within. Limbo was a game that so totally embodied itself that it found its way atop most “Best of...” lists the year of it's release on XBLA. With the game properly ported and recently released on PC and PSN, DesigningSound.org took some time to catch up with Martin Stig Andersen. When I saw Martin … [Read more...]
Sound Design and Music in “Hunted: The Demon’s Forge”
Jamey Scott and Kevin Riepl talk about Sound and Music with the developers of "Hunted: The Demon's Forge". Giant Bomb Video: Sound Designers Talk Shop … [Read more...]
Alan Howarth Interview on Horror, Hip Hop, and the Sonics of Fear
Great interview at Thirteen with Alan Howarth, talking about scoring and creating sound for horror films, his early influences and experiments, anecdotes from works with Hip-Hop artists, and more. RC: What’s the craziest contraption you’ve used to capture a wild effect? AH: When I was developing sound effects for The Hunt For Red October I wanted to record underwater sounds, … [Read more...]
The Sound of “Crysis 2”
SoumdWorks Collection has started a new section of audio interviews available as free podcasts on iTunes. Today they have released a fantastic episode that contains a detailed interview with several members of the audio team of Crysis 2. Listen/Download: The Sound of Crysis 2 on iTunes … [Read more...]
New Book: The Game Audio Tutorial, A Practical Guide to Sound and Music for Interactive Games
Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It's called The Game Audio Tutorial, described as "a practical guide to sound and music for interactive games". They've also launched a website where the readers will be allowed to enjoy some cool stuff, including a unique tutorial game level, twenty 10-minute tutorial videos, a … [Read more...]
Ren Klyce Talks “The Social Network” Mix
The New York Times has published an article featuring Ren Klyce, who shares how was his approach on mixing an important scene of "The Social Network". As part of our continuing quest to help you win your Oscar pool – and again, not at all as part of an end-of-season notebook dump – the Bagger returns to the hard-to-predict sound design category. When we spoke with Ren Klyce, … [Read more...]
Peter Albrechtsen Special: The Sound of Music [Part 2]
Music is sound and sound is music. That’s how it is for me. I’m a big fan of all kinds of music and music really influences all aspects of my work. I wanted to share with you some different songs and talk about how they’ve inspired my work. It’s by no means a list with all the artists I love – there’s no Kraftwerk, no Fela Kuti, no Miles Davis, no Slayer, no Philip Glass, no … [Read more...]




