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Spectral Analysis: Interview with Rob Bridgett

November 27, 2012 by Jack Menhorn

Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass coffee. It’s an incredible coffee shop in San Francisco. It’s funny because that’s where I met Damian (Kastbauer) at GDC this year. It was early, I was a little hung over and saw he tweeted about … [Read more...]

IGDATC Presentation: Footstep and Movement Sound

May 4, 2011 by lostchocolatelab

[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering  some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]

Game Audio Podcast #9 – GDC 2011 Game Audio Wrap

March 11, 2011 by Miguel Isaza

Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]

Aaron Marks Special: Reader Questions

October 29, 2010 by Miguel Isaza

This month has been awesome! Aaron Marks made a terrific special, which sadly ends today. Thanks to all the readers who sent his questions. Below are the answers to them. Designing Sound Reader: How often do you use your musical background in sound designing a film or video game? Do you pitch certain hard FX or drones to musical notes to strike emotional chords in … [Read more...]

Akira Yamaoka's Sound Design Lecture at GDC 2010

March 22, 2010 by Miguel Isaza

There is a nice article at The Kartel, providing some notes and ideas given by Akira Yamaoka on his lecture at GDC 2010. Check: Surival-horror fanatics, despite their differences, can all agree that the Silent Hill series was revolutionary for creating both an immersive and creepy environment. Through the use of haunting sound effects, and an original soundtrack, sound … [Read more...]

Dolby Surround 7.1 and Dolby Axon; Advances in Sound Technology for Cinema and Video Games

March 16, 2010 by Miguel Isaza

Recently, Dolby has unveiled two new technologies, both for films and video games. The first surprise is the announce of Dolby Surround 7.1 at ShoWest 2010. Dolby Laboratories, Inc. announced it is working with Walt Disney Pictures(R) and Pixar(R) Animation Studios to deliver a new audio format, Dolby(R) Surround 7.1. Disney(R) and Pixar have stated that Dolby Surround 7.1 … [Read more...]

A Field Recording Guide by Chuck Russom

March 10, 2010 by Miguel Isaza

Chuck Russom has published on his blog an interesting article on field recording, providing the audio and the slides of his Field Recording Lecture at Game Developers Conference 2006. He talks about the importance of a good field recording, what's inside the common field recording bag, how to get ready for a session, how to record sounds well, and more. Audio Slides A … [Read more...]

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