• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

SiegeCon: Watson Wu’s Giveaway

October 6, 2017 by Adriane Kuzminski

Tall urban buildings above the word Siege, www.siegecon.net

If you are attending SiegeCon in Atlanta this weekend, you are in luck! Watson Wu will be hosting a raffle during both of his game audio talks, giving audience members the chance to win microphones, swag, gift cards, and more. To learn more about the giveaway and its sponsors, check out Watson's blog post. And if you haven't purchased tickets to SiegeCon yet, they are … [Read more...]

Video Feature: Martin Stig Andersen: Death In Design

May 3, 2017 by Michael Klier

Jonas Hollerup Helle  did an in-depth feature interview of Martin Stig Andersen, Sound Designer & Composer behind Playdead's LIMBO & INSIDE. https://vimeo.com/215488901 … [Read more...]

A Look at CRIWARE Audio Middleware – with Adam Levenson

April 21, 2017 by Adriane Kuzminski

Learning your first DAW is a challenging and memorable experience, and for those of us in game audio, learning audio middleware brings similarly insightful rewards. Not only can you experience the uncanny magic of syncing sounds to animations, you can also witness the characters and environments come alive with even the simplest of audio assets. Before you know it, you've … [Read more...]

GDC Takeaways – “Be The Change”

March 13, 2017 by Richard Gould

This is a guest contribution by Boston-based composer/sound designer Renzo Heredia. My takeaway from GDC was this essential rule in life: Be the change you want to see in the world. If it doesn’t exist, create it yourself. This applied to all of the knowledge I learned from talks and seeing how powerful a community can be. Whether you are creating a unique musical … [Read more...]

Worldwide Game Audio Groups

February 23, 2017 by lostchocolatelab

  Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one's own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life - when the moments that came before feel like the endless flickering of the … [Read more...]

Designing Sound: GDC17 Game Audio Get Together

February 15, 2017 by Michael Klier

Following the success of the event last year, we're hosting another one. So whether you're attending GDC or happen to be in the area, come join us for an informal gathering of interactive audio aficionados ahead of the conference. DS contributing editor Richard Gould will be at the venue from shortly before 4:00pm to hand out stickers which will signify you're part of this … [Read more...]

Through the Norwegian Woods: An Interview with Dan Wakefield

November 30, 2016 by Adriane Kuzminski

It began as a student project and became a successfully-funded Kickstarter, a GDC "Best in Play" exhibitor, and the "Sound of the Year" winner at the 2015 Norwegian Game Awards. After three years of hard work, Through the Woods was publicly released last month to let players traverse its immersive and fantastical landscape full of the usual Norwegian things: fjords, lush … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework · WordPress · Log in