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Making a Music System – Wrap Up

September 28, 2016 by Charlie Huguenard

mancala

Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]

Making a Music System – Part 4

September 21, 2016 by Charlie Huguenard

footsteps

Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]

Adaptive Music Engine ELIAS 2 has Launched

September 15, 2016 by Craig Deskins

Launching this week is the Adaptive Music Engine ELIAS 2.0.  Contained in this release are multiple new features such as a mixer window and the ability to create action presets.  As said by the Co-Founder and Lead Developer of ELIAS Philip Bennefall, ”ELIAS 2.0 is a complete rewrite of the engine, and is far more modular and extendable than version 1 as we intend to support … [Read more...]

Making a Music System – Part 2

September 7, 2016 by Charlie Huguenard

envelope

Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]

Audiokinetic Launches the Creators Directory

August 30, 2016 by Craig Deskins

Audiokinetic, the creators of the widely used Wwise Middleware, have just launched their Creators Directory into Open Beta.  As described in their announcement: "The Creators Directory is an online global network of interactive and game audio professionals: sound designers, composers, audio programmers, audio content providers, and educators.  It unifies the interactive … [Read more...]

GameSoundCon Releases Game Audio Industry Survey 2016

August 23, 2016 by Craig Deskins

  For the past few years GameSoundCon has been conducting a survey on the state of the game audio industry.  The survey collects valuable data such as compensation, work and environment, contract terms, use of live musicians & middleware, and education.  The results are in and the survey has been released!  If you're working in the game audio industry, or are … [Read more...]

Audio Experience Design with Pure Sound

August 17, 2016 by Ashley Coull

Pure sound design, or the idea of designing without visuals or reference, is a unique experience facing many designers both professionally and personally. Sometimes we take on the challenge of pure sound design because we feel it will better ourselves or the pipelines that we create. Other times, it is sprung upon us, forcing us to react and adapt. To learn more about how pure … [Read more...]

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