Since Designing Sound is now the home of the Sound Design Challenge, I thought it only appropriate that the winner's interviews be posted here as well. Here's the interview with Hrishikesh Dani, winner of April's challenge - SDC009: The Game Audio Challenge... Designing Sound: So, why don't you give us a little description of who you are, what you do and how you got into sound … [Read more...]
The Sound of “Need for Speed: The Run”
[youtube]http://www.youtube.com/watch?v=a0EGN3kN99w[/youtube] Electronic Arts has started a 4-part series dedicated to explore the sound of "Need for Speed: The Run". The first episode features product manager Jeff Sharma and audio directors Charles Deenen and Rich Adrian. HP and Need For Speed present a 4-part series covering all aspects of sound in the latest entry into the … [Read more...]
The Sound of “Guild Wars 2”
Two nice videos about the sound of Guild Wars 2 published by ArenaNet. Sound recording: [youtube]http://www.youtube.com/watch?v=FuOUNFsPyiY[/youtube] Sound design: [youtube]http://www.youtube.com/watch?v=CiamRvDqk9s[/youtube] … [Read more...]
“Limbo” – Exclusive Interview with Martin Stig Andersen
It takes a strong game to weave so seamlessly the combination of art contained within. Limbo was a game that so totally embodied itself that it found its way atop most “Best of...” lists the year of it's release on XBLA. With the game properly ported and recently released on PC and PSN, DesigningSound.org took some time to catch up with Martin Stig Andersen. When I saw Martin … [Read more...]
Budget Implications in Game Audio Production
Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues of planning, budget, and resource management are discussed at length towards providing solutions to some of the common pitfalls inherent in managing large teams of creative … [Read more...]
Collaborative Challenges in Games
New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision. Sound Friction: Collaborative Challenges in Games … [Read more...]
AudioMedia Game Sound Special 2011
July's issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of "Limbo" Richard Wentk talks with Valve's audio team about the sound of "Portal 2" Phil Kovats - Sound Matters Niklas Hed on the sound and music of "Angry Birds" Level Up - Loudness Standards for Games (feat Garry Taylor, Scott Selfon and Rob … [Read more...]