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Axel Rohrbach Special: Working in a Team

July 13, 2011 by Miguel Isaza

[Written by Axel Rohrbach] It may sound very easy and clear, but working in a team has a lot of faces to look at (figuratively). I know a lot of audio guys in very different situations. Reaching from "one-man-shows" offering everything related to a specific topic (which could be as wide as "multimedia") to large pre-production companies doing sound design for movies only, you … [Read more...]

July’s Featured Sound Designer: Axel Rohrbach

July 4, 2011 by Miguel Isaza

Axel Rohrbach is the lead sound designer of Dynamedion, an audio production studio based in Germany and focused on video games content. He's also co-founder and creative director of BOOM Library. This month we have the honor of feature him as our special guest, so let's get started! Bio Born 1981 in Frechen near Cologne, Germany. Parents got a music school, started with … [Read more...]

GameSoundCon Announces Los Angeles 2011 Game Audio Seminar

May 27, 2011 by Miguel Isaza

New GameSoundCon seminar announced. Here's the official info: April 28, 2011 Seattle, WA – SoundCon, LLC announces the addition of Los Angeles, CA to its list of 2011 locations for GameSoundCon, conference on game music composition and game sound design.   GameSoundCon 2011 LA is an intensive full-day seminar for composers, sound designers, recording engineers and other audio … [Read more...]

Sound Design and Music in “Hunted: The Demon’s Forge”

May 23, 2011 by lostchocolatelab

Jamey Scott and Kevin Riepl talk about Sound and Music with the developers of "Hunted: The Demon's Forge". Giant Bomb Video: Sound Designers Talk Shop … [Read more...]

AudioMedia: Battlefield Bad Company 2

May 23, 2011 by Miguel Isaza

This month's issue of AudioMedia magazine has an article with the audio team of Battlefield Bad Company 2. Read it here. … [Read more...]

Interview with Mick Gordon

May 21, 2011 by Varun Nair

Game Career Guide has published a very inspiring and fun interview with award winning composer, sound designer and audio director Mick Gordon. Without a doubt, one of the finest examples of uncorked enthusiasm (and unbelievable humility) is my audiophile hombre Mick Gordon who I met and worked with earlier this year on a cool game project. He has been an audio director in … [Read more...]

Chris Sweetman: Audio Director of “Brink”

May 10, 2011 by Varun Nair

GameSpot has published an interview with Chris Sweetman, the audio director of Splash Damage's upcoming sci-fi game "Brink". He talks about his career and his role as an audio director/sound designer. Splash Damage's upcoming futuristic shooter looks to stands apart from other shooters by focusing on parkour-style movement along with gunplay. The gunplay is what falls into … [Read more...]

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