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AudioGaming to launch AudioWeather plugin at GDC 2012

February 22, 2012 by Michael Taylor

[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube] AudioGaming have unveiled their innovative plugin 'AudioWeather' for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD's Game Developers Conference booth (1532) in San Francisco, March 7th -9th. AudioGaming introduces the … [Read more...]

All In The Mix – The Importance Of Real-Time Mixing In Video Games

February 21, 2012 by Michael Taylor

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and presentations. 'All In The Mix - The Importance of  Real-Time Mixing In Video Games'  is the first fruit of the new blog, alongside an interesting post on loudness standards. An excerpt of … [Read more...]

Top 10 Game Audio Mistakes

February 9, 2012 by Michael Taylor

[youtube]http://www.youtube.com/watch?v=WWR-j0Icfso[/youtube] Jesse James Allen, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on 'Top Ten Game Audio Mistakes', addressing misconception such as 'audio being a one person job', 'Audio is easy to integrate ' and 'Video game audio cliches' … [Read more...]

Recording Guns for BioShock Infinite: Parts Two and Three

February 9, 2012 by Michael Taylor

The Irrational Games Insider Blog has posted parts two and three of their Audio team's experience of recording firearms for BioShock Infinite. In part two, the team discuss the sensations of firing live weaponry that they were aiming to capture, and in part three, briefly touch upon the designing/editing process. Part one of the blog can be viewed here … [Read more...]

Game Audio Podcast #15: Origin Stories and Getting In

February 8, 2012 by Michael Taylor

In the latest episode of the Game Audio Podcast, the panel (which includes guests Shannon Potter [Sounddelux DMG], Kristen Quebe [Microsoft Games Studios] and Fryda Wolff [Turtle Rock Studios] ) discuss the varied entry routes taken by audio designers getting into the Games Industry, as well as discussion on the diversity in games studios. Listen to the podcast, or download it … [Read more...]

iOS Audio and OpenAL – Introduction to iPhone Game Dev

February 7, 2012 by Michael Taylor

This two-hour presentation from August 2011 by Eric Wing discusses programming audio for iOS and OpenAl. (seen via Game Audio 101 and Twitter ( @EngineAudioTom ) [youtube]http://www.youtube.com/watch?v=6QQAzhwalPI[/youtube] … [Read more...]

Audiokinetic Releases Wwise 2011.3.1

February 1, 2012 by Michael Taylor

Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features:   Support for Android, PlayStation Vita and WiiU Altiverb "Outdoor and More" Impulse Response package Keyboard Shortcut Manager Fades and automation for Music Clips Some changes to Music Transitions: • Transition: Cue names can be used to specify … [Read more...]

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