• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Audiokinetic Releases Wwise 2011.3.1

February 1, 2012 by Michael Taylor

Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features:

 

Support for Android, PlayStation Vita and WiiU

Altiverb “Outdoor and More” Impulse Response package

Keyboard Shortcut Manager

Fades and automation for Music Clips

Some changes to Music Transitions:

• Transition: Cue names can be used to specify precisely where to jump in to a destination music segment.

• Stingers: Cue names can be used to specify at which custom cue exactly the stinger should be triggered.

• Callbacks: Callbacks return the name of the cues to the game which opens up new gameplay possibilities.

LFE control merged with main volume control

Wwise Gain Effect

 

These new features, plus bug fixes and other information on the update are included in the Wwise 2011.3.1 release notes

Filed Under: featured Tagged With: game audio, implementation, tools, video games

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2025 · Magazine Pro Theme on Genesis Framework · WordPress · Log in